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Hide from Command Card

08-08-2005, 07:11 PM#1
Tim.
Hello, we are looking for a way to access an ability from the command card, without having the ability display on the command card...Perhaps you could say we would like to 'push' the ability's button off the command card.

Example: We are attempting to use a trigger that activates when a player presses 'P' - (or casts the ability in other words.) however, we need room on the command card for other abilities.


Is there a possible way to 'Hide' a single ability from the command card and still be able to use it via its hotkey?

Thanks.
08-08-2005, 07:50 PM#2
CronoImprezaWRX
you could try accessing abilities through 'typing' it. make it short and easily typable or something
08-08-2005, 09:11 PM#3
Vexorian
You can hide ability icons, and they would work with orders or they would work if they are passive skills.

I won't ellaborate on that because you want the hotkey to still work, there is no way to do that unless you make " " as tooltip and textures\black32.blp as icon
08-08-2005, 10:28 PM#4
Tim.
Alright so the answer is 'No way.'

The best way then I presume is do what you said, make the icon black and make no tooltip. Thats fine, we are hiding the tooltip borders anyway. However, if I do it in this fasion, and I want to fill the command card with other abilities, how can I do so? Add them after the game starts?
08-09-2005, 07:37 AM#5
EdwardSwolenToe
Try channel, it has options to hide UI, and i think it will still work then with hotkeys.
08-09-2005, 11:53 AM#6
Tim.
Channel? I'm sorry, I dont understand what you mean. A channeling spell? I dont see any 'Hide from UI' option..
08-09-2005, 03:57 PM#7
Anitarf
Not a channeling spell, but the spell channel. It's under neutral hostile somewhere.
08-09-2005, 08:34 PM#8
Vexorian
hotkeys won't work with hidden channel based spells
08-10-2005, 12:16 PM#9
Tim.
Vex is right, it doesn't work while set to not visible.

On to my second question,
Quote:
However, if I do it in this fasion, and I want to fill the command card with other abilities, how can I do so? Add them after the game starts?
08-11-2005, 10:28 PM#10
Thunder_Eye
sry interuppting, but Vex said you can hide3 passive abilities?
How to do that?
Disable Ability for Player <> ?
08-12-2005, 03:12 PM#11
oNdizZ
put the spell in a spellbook, give the spellbook ability to the unit, disable the spellbook for the unit (unit/player?)
08-12-2005, 03:14 PM#12
Thunder_Eye
Sry how stupid of me ^^
08-12-2005, 03:59 PM#13
Tim.
Heh, now that thats resolved, I still am looking for an answer to my previous question. I'll quote it here:

Quote:
However, if I do it in this fasion, and I want to fill the command card with other abilities, how can I do so? Add them after the game starts?
08-14-2005, 01:32 AM#14
drdlord
you can use

event:
-player keyboard event
conition
-unit is selected by player

and do the ability COMPLETLY in triggers, if nessisary you can create invisible units to cast the abilities when the trigger is activated
08-14-2005, 01:35 AM#15
Tim.
Ahem...The ability is in triggers...Im talking about hiding the ability button from the command card...