| 12-18-2002, 02:06 AM | #1 |
Guest | Anyone know how to make a nice 3rd person cam that runs smooth? |
| 12-18-2002, 02:16 AM | #2 |
Guest | hmmm dont u just make a camera that looks like its in 3rd person view and make it follow the hero?/unit?:mtk: |
| 12-18-2002, 02:26 AM | #3 |
It doesn't follow their backside, if the unit turns the camera doesn't. I've once tried making unit face another unit so it sees in a distinct direction and have the camera lock on them both(straight line), but it failed. Edit: Can we choose not to have our post appear on the front page? Its getting kind of annoying. |
| 12-18-2002, 02:49 AM | #4 |
Guest | I just posted the answer in a different thread yesterday. Why don' u peeps look for threads of the same topic before creating ur own? Anyway heres what you do: Triggers: Event: Periodical Event: Every 0.1 seconds. Condition: Bootlean. PlayerUnit[#] is not equal to No Unit Events: Lock Camera to Target Unit Set Camera Field: Rotation: Facing Degrees of PlayerUnit[#] Set Camera Field: Angle of Attack: 310 is nice Set Camera Field: Distance to Target: I suggest 1200 |
| 12-18-2002, 03:08 AM | #5 |
Guest | Ok how do I get rid of the A structure, hero, item crap. Im sorry Im stupid when it comes to Triggs heh. |
