| 08-13-2005, 07:45 AM | #1 |
Hey guys, My map seems to be randonmly crashing, usually a few minutes after start. It's a map I made for my little cousin, the only "special" things in the map are that I created two new entire races all filled with models. Also there's a really strong unit in the middle of the map. For the rest it's a melee map, just with a lot of extra units and a big map size. It's even made on the crucible. It has some triggers but none are big or complicated, all very simple. About the error, it seems to come randomly and more often when you have more players and when you choose the newley built races. It closes warcraft but I don't have to reboot or anything. Here's a picture. http://www.angelfire.com/alt2/chronohrc13/War3Error.jpg (copy link in browser then you can see it) If you need any more info just tell me ;). Thanks in advance edit: edited image link |
| 08-13-2005, 08:11 PM | #2 |
Upload pictures to Image Shack it works better that way. Anyway, what kind of models are you using? Perhaps one of the models crashes the game. If thats the case, then the reason why it crashes with more players is theres a higher chance of the unit with the bad model being created. I suggest you place a few of each unit on the map as units, test, and see the result. Another note, the 'really strong unit' wouldn't effect anything unless you used a bad model. I suggest you place that with the other units as well to be on the safe side when you check. |
| 08-14-2005, 04:51 AM | #3 |
Although teh image is kaput im imaging you are experiencing the good 'ol "Memory error". It is really just Wc3's way of telling you something has gone fatally wrong. As Tim. suggested, try placing every unit you ahve modified on the map, start it and begin debugging. Select every unit, order it to move, attack and use ANY abilty it has. If any of these actions causes the crash you have your culprit, often a custom unit abilty. Once found, isolate and begin testing, often dodgy data values or crazy settings can cause crashes (like setting Mass teleport to teleport EVERY unit on the map, that sorta thing). If none of your abilty testing pulls up the culprit check any trigegrs that coukd have fired during the crash. Search for thigns that cause game breaking, dodgy loops, massive memory leaks, stuff liek that. If none of this works yhen you are in a bit of trouble. Try and get a group together and ask them to make note of what they were doing the MOMENT the game crashed, should help you idenitify the crash. Finall, if none of this works, import all your data into a new map, something which, when combined with rigourous testing should help you get rig of the bug. |
| 08-14-2005, 02:35 PM | #4 |
oh dear -,-;. I've tested all the models and they didn't give me any problems :S. Maybe together they just create a mess or something. I find this especially sad because I only have a few triggers and those are all really simple. I guess I'll just remove a lot of models and wait and see. Thanks for the feedback. |
| 08-15-2005, 05:14 AM | #5 |
I take it you didnt read a word i wrote. |
| 08-18-2005, 06:54 AM | #6 | |
Quote:
Ehm yes I did. And I now found the problem :)). I never thought about the computer as being the guilty one >:), but he was the one causing the problems by making a custom unit going militia form, but then when returning to normal form it crashed due to using the wrong call to arms. Thanks for your help! |
