| 08-13-2005, 10:14 PM | #1 | |||
it seems that when u concentrate a string with a % (precentage mark) it will return a very wierd value: ![]() it says Quote:
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here is the function that i use Quote:
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| 08-15-2005, 08:44 AM | #2 | |
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Try that. |
| 08-16-2005, 01:53 AM | #3 | |
doesnt work, Quote:
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| 08-16-2005, 06:53 AM | #4 |
Try putting a 'colour' infront of the %, maybe one that cant really be noticeable. like |nccff % |r something like that? |
| 08-17-2005, 09:12 PM | #5 |
nothing seems to work, i guess that the % symbol is used to describe a certain value in the game and will always get replaced... |
| 08-19-2005, 08:01 PM | #6 |
Don't use % on the Custom script section, it is safe to use it on a custom trigger but using it on the custom script secton makes world editor replace it with funny, random values. I think I forgot to say a word about this bug? |
| 08-20-2005, 12:03 AM | #7 |
You have to escape it with a second % character. So having "5%%" in your code will give you 5% in game. |
| 08-21-2005, 01:13 AM | #8 |
yay thx it works |
| 08-22-2005, 12:01 AM | #9 | |
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obvious c rule I forgot. It is lame that this doesn't happen with custom text triggers. They just forgot to check for percentages on custom script section? that's funny |
