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Hero RealNames

08-14-2005, 02:56 PM#1
9398hrb
I my RPG, I want it so that when a hero reaches a certain level, s/he is replaced by a better, more powerful hero. The problem is, is that as each of my selectable heros has many realnames, when they are replaced, even if the new hero has the same realnames, the realname changes because its a completely different unit. I don't want to have just one realname per hero as that would lead to multiple heros all with the same name. Is there a way you can make sure that the name wont change?
08-14-2005, 08:13 PM#2
Kalvorod
You could make the unit name for Warrior= Warrior. All hero's of type Warrior would now just be called Warrior. Because it is the name of the class and not the name of the player, no one would be angry that they no longer have the same hero name.
08-14-2005, 08:33 PM#3
Thunder_Eye
I think he mean the proper name of the hero.

Well.. You could make 1 hero for each name, make them look alike and then make a check when you want them to change shape. Though that would probably take some time to make, its the only way I can think of right now. You cant change a heros name ingame btw.
08-14-2005, 10:37 PM#4
Vexorian
You could make a loop till the new hero's proper name is the same as the old hero's proper name.

Although I think that using chaos morph instead of Replace unit would help
08-15-2005, 03:01 AM#5
shadow1500
u gotta make sure the original form "techtree - dependency equivalents" point out to the other form and the other form's dependency equivalents point out to the original form, then u can modify the chaos ability (orc melee ability)
to transform the original form into the other form.
all the original form's items/abilities/stats/expiriance will be copied.