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WotA Triology: Spell Request

08-14-2005, 05:14 PM#1
Undifty
Hi, I've been reading the WotA books and I really love em, right now I am doing two WotA maps, one is in the ruined city of Suramar(u know, the Nathrezim guys r there and so) and the second map is a big hard battle between the Nightelf Resistance force and the Burning Legion,

in the second map I would need some sort of chain spells that works the following:

1. Rhonin(main caster) starts channeling a spell, takes maybe 10 seconds channel be4 unleashing the spell(dmg/effect)
2. Illidan(secondary caster) have to somehow "link" with Rhonin(main caster) to make the spell have an effect (else nothing will happen after Rhonin have finished the casting)
3. Moonguards(add-on casters) can be linked to the main and the secondary caster to improve the damage done by spell, must be done be4 channeling is complete)

and finally, when spell is casted every one that joined the spellcasting shall loose mana.

This spell maybe is "almost impossible" to do, but if someone do this, I would really appreciate it, it would deserve a price

However, if u create this spell, gimme a message in this thread or mail me: [email protected] <- also MSN

[credit will be given]
08-15-2005, 05:23 AM#2
BBDino
How competant are you with the editor? This does not sound particularly hard - could do it in GUI.

First you need dummy spells for the original channeling abilty and each units 'aid' ability.

Assuming it doesnt need to be multi instancable just use an integer variable set at (0) default.

When dummy channel is cast set variable = 1 and wait 10 seconds.

Each time a secondary unit casts its dummy set the variable to 1 more.

After the 10 seconds deal damage/effects based on the value of the variable.


Now those intructions are pretty vague but if you are reaosnably good with triggers it should be possible to flesh them out.

Otherwise, post asking for help, its better to learn through trial and error then be spoonfed.
08-15-2005, 10:24 AM#3
Undifty
Hmm, sounds easy

but the hardest thing is the "link" option, I want that the unit that links shall be uncontrollable but still vulnerable to damage.