| 08-16-2005, 07:22 PM | #1 | |
Alright I got a pretty basic IntegerA loop here, but for some reason, when the Boolean, SuperActive, is equal to True, both sections of the trigger run. Well, not exactly. It seems to run the part about moving the Ghosts back to thier spawn, but doesn't move Pacman back to his spawn. On top of that, this whole thing worked perfectly until I changed it to arrays. Help would be nice, because I see no errors. Quote:
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| 08-16-2005, 07:40 PM | #2 |
Did you set the Variable Pacman[] in another trigger? And is there only one pacman in the map? If there is, the Pacman variable doesn't need to be an array, just a unit variable. |
| 08-16-2005, 09:55 PM | #3 |
There are 12 pacman units in the map, every player has one. Yes I set the variable to the correct unit elsewhere. |
| 08-17-2005, 05:31 AM | #4 |
Make sure no other 'integer a' triggers are running at the same time. They will overlap and cause bugs. |
| 08-17-2005, 09:51 AM | #5 |
Nope, this is the only Integer A loop in this trigger. |
| 08-17-2005, 10:59 AM | #6 |
or in any trigger |
| 08-17-2005, 09:28 PM | #7 |
Although Integer A and B are built in globals, it shouldn't have anything to do with if he had more than 1 Integer A loops in his map or not since he aint using any type of wait in his loop. |
