| 08-20-2005, 08:26 PM | #1 | ||||||||
About 20 minutes into the game its about no longer playable due to the lag. Only thing it can be is memory leaks I suppose. Can any of these be the problem? TRIGGERS Quote:
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| 08-20-2005, 11:28 PM | #2 |
Player group (a player) creates a player group each time it is called, you should Destroy that force with DestroyForce ((Attacked unit) is in (Units owned by (Owner of (Attacking unit)))) Equal to False Completelly senseless statements that leaks a unit group. Shouldn't you use Owner of attacked unit equal to owner of attacking unit? Anyways a player is considered an ally of himself btw |
| 08-22-2005, 01:23 AM | #3 |
EDIT, This post was meant for another |
| 08-25-2005, 02:53 PM | #4 |
Oh, so calling "Pick every unit in(unit group(units owned by (player 12)))) That will create a memory leak if I don't destroy it? I never knew that. Ok cool, my map doesn't suffer from memory leaks that badly, but after a while you can sence that it's not as great as it was before. EDIT: Please contact the guy who made Maze Creator and tell him this (after about 20 minite, or the time it takes to make the maze, the game lags so bad you can't win most mazes, so everyone quits. Otherwise it's not a bad map) |
