| 08-21-2005, 02:06 AM | #1 |
I added a patrol system that makes certain units patrol to a random point in a certain area every 3 seconds, but that usually makes the unit restricted to a small area because he is constantly turning around and running in the other direction. This also starts to lag the game quite a bit as well. Does anyone have an efficient trigger that will cause a unit to constantly patrol the area? |
| 08-21-2005, 01:30 PM | #2 |
Order it to move to random point within 2000 of Patrolling unit. Don't got WE up but it should work |
| 08-21-2005, 10:24 PM | #3 |
I don't think it would be a cause of lag. What I do is randomly order units to attack move to zones close of them, attack move instead of patrol, and since it is periodic it is actually a good thing, they look like wandering around. |
| 08-22-2005, 01:00 AM | #4 |
So I should order them to attack move to a random point in rect every.. 10 seconds? The rect is large. |
| 08-22-2005, 09:20 AM | #5 |
Thats only a problem if you dont want the unit to travel long distances; besides, like Vex said, its periodic. Just say every 10 seconds attack to a random point within 5000 or somthing. The size wont really matter too much. |
| 08-22-2005, 01:30 PM | #6 |
I choose a random point in some range of the unit that must be on that rect. this is the function I use: http://www.wc3jass.com/viewtopic.php?t=276 |
| 08-26-2005, 12:35 AM | #7 |
has there been a way to make a rect follow a unit like Starcraft because ive been trying to make a few units that a hero summon follow him around well running around him or just running wild near him that attack crap nearby then i have some triggers for attack commands ect. |
| 08-26-2005, 02:51 PM | #8 |
Actually I found a VERY nice system in the Blizzard map "Funny Bunny's Easter Egg Hunt". I guess that would work just fine. |
