I haven't perfected it yet, but you could try my idea.
First i give the units who i want to be able to talk to the shop abilities. Then i give the unit a dummy item (tome) which i can buy from them (for free.) The bought item is removed immediately. In this way (using multiple dummy items) you can control a conversation in real time using floating text, and without the need for dialogs.
I don't know if this is a good/efficient idea, but it does allow you to do conversations using ONLY built in world editor triggers. |