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Need help with "Change Team" trigger

08-22-2005, 05:02 AM#1
Oxalic
I'm creating another vampire tag type of game. Basically when a player on the opposing force dies i want him changed to the force that killed him. I don't want him just to ally with the force that killed him, as it will grow with new players. How can i set this up? I've played with editor for a couple of hours on this simple issue but cant get anything i can use.
08-22-2005, 09:16 AM#2
Tim.
Your best bet is to just ally the player to the Vampire's force. I dont see how this is an issue, just set it up to ally all the current Vampire allies to the new ones.
08-24-2005, 12:04 AM#3
Oxalic
The new vampires wont be allied with each other then. Say brown and darkgreen are vampires. Red is killed by brown, and becomes a vampire. Red kills blue, blue becoms a vampire the trigger allies him with dark green and brown but not with red because he wasnt an original.
08-24-2005, 11:30 AM#4
Tim.
Quote:
Originally Posted by Tim.
Set it up to ally all the current Vampire allies to the new ones.

Like I said, just ally everyone again. Make a player group variable, Vampires, and everytime someone becomes a vampire add them to the player group then ally everyone in the player group together.
08-25-2005, 01:07 AM#5
Oxalic
How do i setup a condition that can test if the players are in the vampire group?
08-25-2005, 10:52 PM#6
Oxalic
maybe i don't need that condition? How is it done?