| 08-22-2005, 05:02 AM | #1 |
I'm creating another vampire tag type of game. Basically when a player on the opposing force dies i want him changed to the force that killed him. I don't want him just to ally with the force that killed him, as it will grow with new players. How can i set this up? I've played with editor for a couple of hours on this simple issue but cant get anything i can use. |
| 08-22-2005, 09:16 AM | #2 |
Your best bet is to just ally the player to the Vampire's force. I dont see how this is an issue, just set it up to ally all the current Vampire allies to the new ones. |
| 08-24-2005, 12:04 AM | #3 |
The new vampires wont be allied with each other then. Say brown and darkgreen are vampires. Red is killed by brown, and becomes a vampire. Red kills blue, blue becoms a vampire the trigger allies him with dark green and brown but not with red because he wasnt an original. |
| 08-24-2005, 11:30 AM | #4 | |
Quote:
Like I said, just ally everyone again. Make a player group variable, Vampires, and everytime someone becomes a vampire add them to the player group then ally everyone in the player group together. |
| 08-25-2005, 01:07 AM | #5 |
How do i setup a condition that can test if the players are in the vampire group? |
| 08-25-2005, 10:52 PM | #6 |
maybe i don't need that condition? How is it done? |
