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Compound Fade Filters

08-23-2005, 02:34 PM#1
Tim.
Alright lets say I want to display 3 fade filters over each other, is it possible? What about making a texture appear on the screen like a fade filter, but with different dementions and location?

What I'm attempting to do is simulate a HUD (Heads-Up Display) which displays your current health etc. I currently use a skinned Multiboard, but I would prefer to use something more like this.
08-25-2005, 02:35 PM#2
Tim.
Bump maybe?
08-25-2005, 02:40 PM#3
Kalvorod
I saw another post that said you were doing something like a FPS(reminded me of timesplitters the way you said you have the hand on the screen)

A while ago I made a custom fade using photoshop and it was basically this: A semi-circular gradient from Green to Blue. (Green being HP, and Blue being Shields) Then I had a trigger that changed the RGB of the fade(re-displayed the fade filter with different RGB) to:

R=0%,B=(Ship[A] Mana%),G=(Ship[A] Health%)

In this way if you ran out of shields, then all there would be would be the green for your hp.

A similar Idea I had would be to Have a pure Yellow circle, and have the R=(100-Unit[A] Health%) and G=(Unit[A] Health %)

That way when you are at full hp, it's green. And when you get lower, it becomes yellow, then orange, and finally red.



Anyway that would take care of the health/mana, if you want to go that way. Just move the different displays around on the screen and change the RGB percents. Displaying HP 123 at the corner of the screen, I'm not sure on how to do using fades. But I like the way the fade came out when I did what I just told you.





.
08-25-2005, 02:42 PM#4
Kalvorod
Actually, you could probobly use both of those together for a really kick ass HP thing (after shields, that circle slowly fades to red as you get your ass kicked) Pretty cool, I just thought of that.
08-25-2005, 04:38 PM#5
Tim.
Not a bad idea, I did not even consider adjusting the colors.

Thanks for the idea, maybe I can use it.