| 08-23-2005, 03:00 PM | #1 |
Hi, I once again need your help, in tide of blood (6v6 aos, so the "regular creep" are with extra neutral, and victim neutral), the creator was able to make them attack ennemy building . In my map i can't, each time the creep see a building, they attack 1 time and back to the creating point. I temporary fix it with making the building as unit with no movement, but this system got some other problem...Thanks a lot. |
| 12-11-2006, 10:24 PM | #2 |
Hate to revive a topic, but my question is exactly the same so any help? |
| 12-11-2006, 10:38 PM | #4 |
I've read that a million times and all the other threads on it and ive got that aspect of it working fine. What i havent found is a way to fix the units running away when attacked by a building/tower. |
| 12-11-2006, 10:44 PM | #5 |
Maybe you need to turn off in the object editor "Able to Flee" in the unit movement settings? That's just a wild guess, though. |
| 12-11-2006, 10:53 PM | #6 |
Tried that, didnt work. Should this topic be in the Triggering/Scripts forum section? |
| 12-11-2006, 11:02 PM | #7 |
Neutral players run away when attacked by buildings because that behavior was coded for melee games. The best way that I know how to fix it (i.e. what I did) is to set "Stats - Is a Building" to false for all attack-capable structures. Of course, if you have triggers that check to see if a unit is a structure for any reason, you'll have to fix those to use something else. |
| 12-11-2006, 11:15 PM | #8 |
Almost all buildings are mechanical. You can just alternatively use Mechanical for buildings. |
| 12-11-2006, 11:16 PM | #9 |
AAAAAAAAAAAAAAAAAAH!! I see... Do you know if that would affect abilities that have a target allowed set to building? If so, how can i get around that? |
| 12-12-2006, 01:14 AM | #10 |
I'm going to say that your problem is actually caused by the Creep Camp Radius. Make it really big (game play constants) and it should fix your problem. |
| 12-12-2006, 03:58 AM | #11 |
Ok ill test out these suggestions tonight and whom ever is right gets rep. :D Thanks Guys. |
