| 08-25-2005, 04:41 PM | #1 | |
Alright I'm using the action 'Lock Hero[Integer A]'s Chest to Dummy.' The Dummy is located directly infront of the unit. When I ask the unit to lock its chest to the dummy it locks but faces about 60 degrees to the left of the dummy. I could compensate this with another dummy with a different offset, but would rather not. Ideas? Quote:
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| 08-25-2005, 05:15 PM | #2 |
It could be that the chest of the unit doesn't face perfectly forwards, which unit modle is it?(footman is kinda tilted when he stands) I don't really know how to fix it, but that might be why. |
| 08-25-2005, 07:06 PM | #3 |
It is a custom model we have created for the mod. The bone is correctly placed. |
| 08-26-2005, 11:07 AM | #4 |
what you could ofcourse do is check the angle between the hero and the dummy and use the offset function given :) just some math... if u cant work it out give me your msn and ill try and explain it 2 u :) |
| 08-26-2005, 01:39 PM | #5 |
The 'Locks unit facing' trigger locks to a unit value, not an angle. EDIT: Solved via offset value of -100 along the X axis. |
