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World Editor Crash

08-26-2005, 09:08 PM#1
Tim.
Alright I have a very large (Size, not file size)model in my map. This is fine as long as I dont select the model, however if I do select it, the entire map crashes with this error.

I asume this is due to the size of the model. Is there a way to avoid this error (Other than making the model smaller/Shirnking everything in the map)?

08-27-2005, 08:13 AM#2
HexenLordX
What exactly do you mean by very large model, I suppose you are talking about the Scale Size? This won't cause it to crash, I scaled the Doom Guard to 1000% in my map and you can click him just fine. Have you tried reducing the scale value, though, because you act as if you have without any problems.

And is the model custom or did you download it from somewhere?
08-27-2005, 09:49 AM#3
Tim.
It is at scale 1. The model itself was made large. (The model is custom, not downloaded) I shrunk the model to a little larger than a footman and the error still ocurrs. Modifying the model to a smaller size and then using a scale value to increase it also causes the error to occur.

Sence it works in-game with no problem, I dont need to worry about it too much, I was just curious if there was some way to keep the WE from 'running our of storage.'

EDIT: Solved. I split the model into two parts and attached the second part in-game via Special Effects.