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i dont understand

08-29-2005, 07:54 PM#1
martingo
entrance
Events
Unit - A unit enters entrance <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Order Paladin 0039 <gen> to Move To (Center of titta <gen>)
Unit - Make (Entering unit) face (Center of lookatcapt <gen>) over 0.00 seconds
Unit - Make Swordsman 0036 <gen> face Paladin 0039 <gen> over 0.00 seconds
Camera - Apply entrance <gen> for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0036 <gen> named Captain: Play No sound and display Who are you? What i.... Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Fernoyd Blackfang: Play No sound and display My name is Fernoyd .... Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Swordsman 0036 <gen> named Captain: Play No sound and display Aha. Freelancer, hu.... Modify duration: Add 7.00 seconds and Wait
Unit - Make Swordsman 0036 <gen> face (Center of openthegate <gen>) over 0.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0036 <gen> named Captain: Play No sound and display OPEN THE GATE!. Modify duration: Add 2.00 seconds and Wait
Destructible - Open Iron Gate (Vertical) 0684 <gen>
Unit - Make Swordsman 0036 <gen> face Paladin 0039 <gen> over 0.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0036 <gen> named Captain: Play No sound and display You are free to go .... Modify duration: Add 3.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)





everything works well except one thing.... i made a trigger to make the paladin face the swordsman didnt I? but the damn paladin never face no darned swordsman.. but the swordsman faces the paladin!!
08-30-2005, 12:17 AM#2
JetPack
Perhapes make the Swordsman look at the titta region as that's where the paladin is. You're having the paladin look at a region but you're having the swordsman look at the paladin. Just try it out that way, it may or may not work, but it's seems like the logical explanation.
08-30-2005, 01:40 PM#3
martingo
ive already tried both ways.. its really wierd
08-30-2005, 09:01 PM#4
harel
Try to put a short wait after the unit enters the region, if it doesn't work order the paladin to face the swordsman again right after the transmission from the swordsman. Last thing i thing that face to angle is much better because it gives you the opertunity to set the cameras at the exact position, angle of attace and rotation that you want. Sorry for the bad english