| 08-30-2005, 06:10 PM | #1 |
I want to have a unit to have no more than 4 special spells at a time. The spells are given and taken away depending on what unit starts the trigger. For example, if it was an archer, the thing gets "Attack", and "shoot arrow" Ok, Now I want to have many many custom abilties, but would rather not deal with making sure each units special abilities don't use the same base(as that would cause problems for the triggers). I think someone had said that Channel can be used more than once, but I don't recall. Any ideas? |
| 08-30-2005, 06:21 PM | #2 |
Channel can be used more than once, because it has a special data field for changing orderstring. It is the conflict of orderstrings that otherwise disallows you to use more versions of any other spell on the same unit (except for the spellbook ability which has the same data field for altering orderstring as channel). |
| 09-01-2005, 06:06 PM | #3 |
So how do I make a dummy ability using Channel? I have a trigger give the ability to a unit(I made sure it was a unit ability, not hero) but no icon appears on the unit. EDIT: I found the field that lets you make the ability visible. Thanks |
| 09-01-2005, 06:45 PM | #4 |
Channel has an option to hide the ability from UI, be sure thats not set on. |
| 09-01-2005, 06:58 PM | #5 |
Lol, you posted the same time I edited. Any idea what the other check boxes do in that thing? Other than visiblity, there is Targeting Image, Physical Spell, universal Spell, and Unique Cast. What do those do? |
| 09-01-2005, 08:14 PM | #6 |
If I remember correctly, one makes you choose a target, one is just cast (EX: War Stomp). The others I dont know, personally I've never used that ability as a base before. |
| 09-01-2005, 10:15 PM | #7 |
Actually I believe that there is a different field where you choose that(yeah, once is just cast, target, etc). I have no idea what those others are. Maybe they are used for classifying the spell for purposes not really used. |
