| 09-02-2005, 12:07 PM | #1 |
Event: unit begins research Condition: researched tech type is X Action: cancel research Is this possible? And if so, how? Thus far, I can't see any way to do it. |
| 09-02-2005, 01:28 PM | #2 |
I can't seem to find a way to turn off the research but I think I know another way around it. Untitled Trigger 001 Events Unit - A unit Begins research Conditions (Researched tech-type) Equal to Iron Forged Swords Actions Set Unit_Group = (Units currently selected by (Triggering player)) Selection - Select (Triggering unit) for (Triggering player) Game - Force (Triggering player) to press Escape/Cancel Selection - Select Unit_Group for (Triggering player) |
| 09-02-2005, 07:49 PM | #3 | ||
It would be better to order the building to cancel. Cancel of researches, training and constructing is an orderid. You first for example: Quote:
Quote:
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| 09-03-2005, 08:43 AM | #4 |
Is there any way to Unlearn research? |
| 09-03-2005, 09:00 AM | #5 | |
Quote:
Nope |
| 09-03-2005, 09:12 AM | #6 |
That sucks harder than.. well it just plain sucks. |
| 09-03-2005, 11:08 AM | #7 |
Yep :P |
