| 09-11-2005, 06:42 PM | #1 | |
As the name says, I want to make a unit face an angle instantly. Quote:
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| 09-11-2005, 07:35 PM | #2 |
What about moving the unit to its current location with the new facing? |
| 09-11-2005, 09:41 PM | #3 |
Nothing works to do that I seriously tried everything there |
| 09-11-2005, 11:19 PM | #4 |
Well I did get it to work somewhat. If you remove the unit and create a new one with the desired angle it works fine. The issue is I run a loop every .10 seconds. That would cause way too much lag. Hmm, if Vex says its not possible though, I guess I'm pretty much sunk as far as that goes. Any alternatives? |
| 09-12-2005, 12:23 AM | #5 |
yes, use the animation - lock body part facing. |
| 09-12-2005, 02:59 PM | #6 |
Hmm, you are correct that that causes a unit to face the angle instantly, however it requires having another dummy unit to lock to.. I already have around 4-5 instantly moved dummys.. I really dont want to keep adding more. Its possible to solve for the X/Y/Z coordinates and offset them from the actual unit, right? EDIT: Solved in an easier way. I just billboarded the model. |
