| 09-11-2005, 08:43 PM | #1 |
Hi, im making a map (dota kind) player vs computer, and iv got some things i need to know. First: one of my spells, Its a paladin spell, called 'Hammer Of Justice' (name from WoW) Anyway, the paladin raises his club in the air, special effects apply (lightning&fire) then thunderclaps the area, Then i want the enemy units afflicted by the clap (in range of the 'clap') to get 'blasted' backwards, i would like them to slide backwards (iv seen it been done) but im not sure if there is such a action, im not really new to the trigger system, and made many spells before, just cant get this to work properly :( well you see what i want the spell to look/work like, so please, someone- - help me. and the second question is About the computer's AI, Does it all have to be triggered? because when i test map the computer owned dragonhawks wont use 'Cloud' on the towers, Hero'es wont learn/use skills, do i need it all triggered or is there something else i need to do? |
| 09-11-2005, 11:23 PM | #2 |
Question 1: There are two options: A) Get the WEU, it has a function for this with its Advanced Triggers (Although if thats all you need I would suggest agasint it) B) Make a loop that moves units instanly (Or use custom scripts to SetX and SetY for the unit) |
| 09-12-2005, 02:32 PM | #3 | |
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well thanks for the reply,I had weu installed some time ago, but deleted it because everytime it started i got error messages and i noticed some of the triggers i knew from the original editor where gone/renamed. 2 If i make a looping trigger, which moves the unit a little ever 0.02 sec or something, doesnt it lag/look really unnatural? anyway, The reason i posted here was because iv never made a spell like this, and i dont know what i should look for, so i was hoping someone would make the spell and write me the triggers. maybe thats a bit much to ask, but id be happy to help you with something if you need it. |
| 09-12-2005, 02:53 PM | #4 | |
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No it does not look unnatural at all, infact it looks perfectly fine. If your working with over 20 units or so being moved at a time then yes, it will cause some lag. |
| 09-12-2005, 02:55 PM | #5 |
So, could you help me make the trigger? (please) =) |
| 09-13-2005, 07:39 PM | #6 |
look at an enfo map, look at the weaponsmith for the hammer and the wind mage for the moving, I'm not at home so I can't paste the code out of my enfo but if you use winmpq you can access the .j file it's got all the triggers in JASS form |
| 09-13-2005, 09:15 PM | #7 |
If he needs help creating such a simple trigger, he will not understand JASS. Its really not that hard, just create a declining exponential equation. That way the movement will start large, and then become near to nothing. However if you are too lazy to do this yourself, look at Lord Vexorian's Spell Map 3. It has the effect you want. |
| 09-14-2005, 09:13 PM | #8 | ||
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well ok, thanks (to both of you) Quote:
Heh dont know what a declining exponential equation is :p |
