| 09-16-2005, 10:28 AM | #1 |
im curious of recently released dota allstars v6.16 that have much faster loading game speed than previous few versions and less laggy when creating Hero .. what they have done to the map ? this may benefit to all mapper community .. |
| 09-17-2005, 02:02 AM | #2 |
Hmmm... why not ask them? My guess is that they further optimised the map (fun fact: If you optimise dota using both Lord Vexorian's optimiser and widgitiser it loads about 4 times as fast). And simply re-triggered the hero creation trigger so it wouldn't lag as much. I don't think it's anything too noteworthy. And I haven't played 6.16, so don't flame me if I'm wrong or anything. |
| 09-17-2005, 06:15 PM | #3 |
putting the heroes on the map then removing then on map init stops the lag when u select the tavern. |
| 09-18-2005, 12:00 AM | #4 |
creating an unit during map init definately increase loading game time right ? |
| 09-18-2005, 08:30 PM | #5 | |
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| 09-20-2005, 05:24 PM | #6 | |
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However it does increase map size if you use them both in an inccorect maner. If you're only after lowering loading time then its fine, otherwise, read the readme files to make sure you wont increase your filesize too much. |
