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Much faster loading + less laggy

09-16-2005, 10:28 AM#1
escpy
im curious of recently released dota allstars v6.16 that have much faster loading game speed than previous few versions and less laggy when creating Hero .. what they have done to the map ? this may benefit to all mapper community ..
09-17-2005, 02:02 AM#2
Ant
Hmmm... why not ask them?

My guess is that they further optimised the map (fun fact: If you optimise dota using both Lord Vexorian's optimiser and widgitiser it loads about 4 times as fast). And simply re-triggered the hero creation trigger so it wouldn't lag as much. I don't think it's anything too noteworthy.

And I haven't played 6.16, so don't flame me if I'm wrong or anything.
09-17-2005, 06:15 PM#3
shadow1500
putting the heroes on the map then removing then on map init stops the lag when u select the tavern.
09-18-2005, 12:00 AM#4
escpy
creating an unit during map init definately increase loading game time right ?
09-18-2005, 08:30 PM#5
Anitarf
Quote:
Originally Posted by escpy
creating an unit during map init definately increase loading game time right ?
Yes, same as preplaced unit, however, if a unit type isn't preplaced or created at map initialization, it will lag the game up a bit when it's created for the first time. (because the game has to load up all the unit's art and data; same goes for adding abilities to units, or creating special effects)
09-20-2005, 05:24 PM#6
Tim.
Quote:
Originally Posted by Ant
(fun fact: If you optimise dota using both Lord Vexorian's optimiser and widgitiser it loads about 4 times as fast)

However it does increase map size if you use them both in an inccorect maner. If you're only after lowering loading time then its fine, otherwise, read the readme files to make sure you wont increase your filesize too much.