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Patch 1.19

09-20-2005, 04:04 PM#1
Anitarf
There's a new patch out, but it doesn't bring anything dramatically new to the trigger editor, or the world editor as a whole. Most of the changes are just rewording and reordering of some functions. The only thing new (at least according to the changelog, which has been known to forget to mention some changes in the past) are some tournament triggers, although their possible use is unknown so far (at least the changelog doesn't explain it).
09-20-2005, 04:31 PM#2
Tim.
Hah, was just about to post that exact same thing.

Anyway heres the exact info from the log in case anyone is interested.

Quote:
WORLD EDITOR CHANGES

Trigger Editor
- The "Image" category and actions now appear after the "Item" category.
- The "Ubersplat" category and actions now appear after the "Unit Group"
category.
- Fixed script generation errors when using the "Terrain Pathing Is Off"
function. This is now a Boolean function.
- Fixed script generation errors when using variables of the following
types:
- Attack Type
- Combat Sound
- Damage Type
- Effect Type
- Pathing Type
- Sound Type
- Sorted lightning type presets.
- Appended "Cliff" to cliff terrain types, to distinguish them from
non-cliff terrain types.
- Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana",
respectively.
- Cleaned up the name, grammar text, hints and/or sorting order for the
following trigger functions/calls:
- (Boolean) Environment - Terrain Pathing Is Off (was Terrain
Pathable)
- (Unit) Event Response - Damage Source
- (String) Game - Ability Name
- (String) Game - Ability Effect Art Path (was Ability Effect Art)
- (String) Game - Ability Effect Sound Name (was Ability Sound)
- (String) Hero - Hero Proper Name
- (String) Trigger - Trigger Name
- (Real) Lightning - Red Color of Lightning
- (Real) Lightning - Green Color of Lightning
- (Real) Lightning - Blue Color of Lightning
- (Real) Lightning - Alpha Value of Lightning (was Alpha Color of
Lightning)
- Cleaned up the name, grammar text, hints and/or sorting order for the
following trigger actions:
- Environment - Change Terrain Type
- Environment - Turn Terrain Pathing On/Off (was Turn Pathing
On/Off)
- Floating Text - Suspend/Resume
- Floating Text - Permanent/Expires
- Floating Text - Change Color
- Floating Text - Change Lifespan
- Floating Text - Change Fading Age (was Change Fadepoint)
- Floating Text - Change Age
- Game - Enable/Disable Selection (was Enable/Disable Select)
- Game - Enable/Disable Drag-Selection (was Enable/Disable Drag
Select)
- Game - Enable/Disable Pre-Selection (was Enable/Disable Pre
Select)
- Image - Create
- Image - Change Color
- Image - Change Render State
- Image - Change Render Always State
- Image - Change Above Water State
- Lightning - Create Lightning Effect (was Create Lightning Effect
At Points)
- Lightning - Move Lightning Effect (was Move Lightning Effect To
Points)
- Lightning - Set Lightning Effect Color
- Unit - Add Classification
- Unit - Remove Classification
- Unit - Issue Drop Item Order (was Drop Item On A Point)
- Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
- Unit - Issue Give Item Order (was Drop Item On A Unit)
- Unit - Damage Area
- Unit - Damage Target
- Unit - Decrease Level Of Ability For Unit
- Unit - Increase Level Of Ability For Unit
- Unit - Set Level Of Ability For Unit
- Ubersplat - Create
- Ubersplat - Change Render State
- Ubersplat - Change Render Always State
- Added an event and three new trigger functions for future tournament
support:
- (Trigger Event) Tournament Event
- (Real) Tournament Time Remaining
- (Integer) Tournament Melee Score
- (Integer) Tournament Finish Rule
09-20-2005, 08:56 PM#3
Taur
Has no one tested the new triggers?
09-20-2005, 10:25 PM#4
Anitarf
What's to test? They are apparently intended for battle net tournament use, so if used outside that, I assume the tournament event never happens and the functions all return 0. I don't know how the tournaments worked so far without these triggers, and what can those who make custom maps do with them anyway.
09-21-2005, 10:41 AM#5
EdwardSwolenToe
Quote:
- Added an event and three new trigger functions for future tournament
support:

It says for future tournament support meaning, they will probobly finish it in the next few patches.
09-21-2005, 11:22 PM#6
Vexorian
The tournament stuff was already available in common.j for JASS "use"

This patch was deceptive for guys like me, but GUI guys finally have the access to features of previous patches that were implemented lamely.