| 09-24-2005, 02:22 PM | #1 | |
I'm looking for some pointers on how geosets and geoset animations connects. It seems like there's a N:1 relation from geosetanims to geosets, though it seems correct in most cases there are exceptions. As an example, look into battlestandard.mdl. There is one geoset and one geosetanimation (shouldn't be any doubt how they are connected, right?). The geoset animation have this alpha track: Quote:
Thus everything after 9867 is 0 (invisible), right? But looking at the sequences, two of them (stand-1 and stand-2 have the intervals { 16667, 19667 } and { 20333, 23333 }, which is way beyond 9867, thus always invisible, right? How does this work? The animations plays fine (is visible) in warcraft 3, but I just can't see the logic why they are visible! Shouldn't they have alpha = 0? |
| 09-28-2005, 11:15 AM | #2 |
Track number being input on 9867: 0, indicates that on 9867 and beyond, it will not appear. However, it only applies to the animation it is currently on. This means that if there is an animation of track 9000, 10000, on 9867 to 10000 the geoset will not appear. That also means that anything beyond 10000 will appear as normal. |
