| 09-24-2005, 03:27 PM | #1 |
In the beginning of my map, a trigger orders all trees of life to entangle(instant) all the mines within range around them, and it works. But when one of those trees upgrade to a tree of ages, one of the 2 entangled mines untangle. I guess this has something to do with using Entangle(Instant). Anyway to fix this? |
| 09-26-2005, 10:04 PM | #2 |
can always have a trigger that goes off when any building upgrades, condition building type = tree of life action entangle instant |
| 09-26-2005, 10:21 PM | #3 |
Theres such a action? Upgraded Building, i couldn't find it |
| 09-27-2005, 03:28 PM | #4 |
the entangle ability the trees have can only target 1 mine at the same time. |
| 09-27-2005, 08:02 PM | #5 |
That doesn't really help, this only occurs with one of the 2 mines only with the initial Entangle(Instant) ability. Otherwise the 2 mines work fine. |
| 09-28-2005, 04:02 AM | #6 |
Doesn't it have Entangle Mine (Night Elf) or something in the abilities list? Try taking this off the list (from Object Editor) and tell me if it works :D |
| 09-28-2005, 08:29 PM | #7 |
Yes it has that, but I need it done immediately only at initilization |
| 09-28-2005, 08:58 PM | #8 |
"Unit - A unit owned by Player 1 (Red) Finishes an upgrade" need to add all 12 players but copy/paste the event can have all 12 on one trigger I use this in my WMW map to deal with upgrading shrines, (since when they upgrade they don't loose their old units I have to replace them) |
| 09-29-2005, 07:03 AM | #9 | |
Quote:
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| 10-03-2005, 01:34 AM | #10 |
Ok, I did it for when a unit upgrades, and I used the conditions OR: Triggering Unit=Tree of Ages/Tree of Enternity. But its not working... would the Tree of Life possibly be the Triggering Unit? Also if anyone knows, What is a good way to haunt golod mines instantly at start up for maps with 2 gold mines so that both mines are haunted. |
