| 09-25-2005, 07:37 PM | #1 |
So, what I have is a bunch of heroes of the same type, and they all have the same unit ability based on bear form. When I have multiple of these heroes selected, and I order one of them to use this ability, they all use it, even though, since they are heroes, each of them forms a seperate subgroup. This is good, I want it to work this way. But now comes the problem with the second unit ability they have. This one is based on frenzy, and it doesn't work this way, although I would want it to. When multiple heroes are selected and one is ordered to cast it, only that one will cast it. Oddly enough, if I activate auto casting, it activates for all of them. So, I am looking for a no-target non-morphing ability (self buff and autocastablity, like with frenzy, are not required) that all selected heroes would use when one of them were ordered to do so. I could test a bundle of abilities out myself, but if anyone can tell me one that would work like I want it to, they would save me a bunch of work. |
| 09-25-2005, 08:22 PM | #2 |
Channel wont work? |
| 09-25-2005, 09:07 PM | #3 | |
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| 09-26-2005, 11:48 AM | #4 |
I think he suggests channel because its a useful ability for replicating the effects of other abilities with triggers. I'm not sure why this is occuring for you, perhaps the frenzy ability is a hero ability and the transformation isn't? That's just a guess because frenzy is an ability most people would make into a hero ability while trans isn't really a hero-ish ability. I think your best option is to simply create a trigger to check for any orders given for units that fit that hero group's group; turn off the trigger at the beginning of its procedure, order all the units in the group to do the same order and target the same unit, then turn back on the trigger. |
| 09-26-2005, 03:31 PM | #5 | |
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Exactly. Plus you can have a copy of the ability Channel in a unit 5 times and each one can have its own orderid. |
| 09-26-2005, 09:03 PM | #6 |
I believe the problem that you're running into is the result of something that was implemented into Warcraft 3 shortly after the retail of RoC. Originally, just like in StarCraft, if a group of units was ordered to perform an ability, they would all perform it. However, most often, the player only wants the ability used once. For example, ordering 12 Druids of the Talon to cast Faerie Fire on a target just wastes the mana of 11 of the DotT. However, for a select few abilities, as far as I know only morphs and the basic move/attack abilities, the original behavior was kept because it is most often what the player wants. As far as particular other abilities that were excluded from this intelligence upgrade, I don't know of any. You may have to either initiate broad tests or come up with a clever way to accomplish your effect using a different morph ability and triggers. |
