| 09-28-2005, 04:00 AM | #1 |
First off, as some of you may know, im making a game Yuri's Revenge, and as you can imagine, its quite hard to think of everything Now, i want it so that when you get gold, it acts as if you collecting lumber, so even if your gold return thing is gathering, it can be attacked! I would just use the wood collecting idea, but then it would have your currency in the slot of the wood! So what im asking is either: -is there anyway to make the gold and lumber slots switched (tells you how much of each you have total) OR -Is there a way to make the gold gathering act the same as lumber gathering Thanx in advance to any help! |
| 09-28-2005, 08:43 PM | #2 | |
Quote:
You can change the Gameplay Interface settings to switch the icons and tooltips for the Lumber and Gold slots. |
| 09-29-2005, 12:29 AM | #3 |
No, if i did this, i would want the gold and lumber positions to be switched, since i want it to show gold on the left still. |
| 09-29-2005, 05:53 AM | #4 |
It would be too much work, just swap the icons. |
| 09-29-2005, 03:45 PM | #5 | |
Quote:
Agreed. |
| 09-30-2005, 04:31 AM | #6 |
ok, i guess i could just do that, since your right, lol. Well, thanx guys (sorry this is in this forum, thought i would use triggers, lol) Ok, now since im doing this, it leads me to another question!!! Is it possible to make a tree that gives only a certain amount of wood, and certain trees that give bonus? |
| 09-30-2005, 06:20 PM | #7 |
The ammount of lumber is based on the unit and its upgrades, you can make the tree have +/- HP however. Best way in my opinion would be to simply trigger the extra lumber and create floating text. |
| 10-04-2005, 05:11 AM | #8 |
well, what i mean is one that just produces more than the others, and i also wanted trees to produce less wood, since im trying to make it act as ore, from the game Yuris Revenge (which im making, look in sig). BTW, thanx for constantly answering Tim.! |
| 10-04-2005, 08:08 AM | #9 |
use a periodic time event that which constantly transfers lumber to gold... Code:
Event: For every 1 second of game time Conditions: Player1's lumber greater than 0 Actions: add player1's current lumber to player1's current gold set player1's current lumber to 0 |
