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BLP

10-04-2005, 08:55 PM#1
Magos
I'm trying to write a BLP saver. If you know the BLP format you know it stores all mipmaps inside it. According to the few (lacking) documents I've found on the BLP format it saus all mipmaps should use the same header as the main image (mipmap 0). When I implemented this all generated mipmaps appended with the one and the same JPEG header will give corrupted images all with the same width/height as the first (except mipmap 0 which will be correct).

I'm actually not surprised this happens since they use the same header. How can this work? Does anyone have some experience with BLPs?

This forum is quite abandoned. You know any forums that have an active discussion on similar war3-technology-related issues?
10-06-2005, 09:10 PM#2
Tim.
Quote:
Originally Posted by Magos
This forum is quite abandoned. You know any forums that have an active discussion on similar war3-technology-related issues?

Might try Wc3sear.ch however I do not know how many actual programmers are there.