| 10-16-2005, 04:33 PM | #1 |
Well, im trying to test a theory, but lets put that aside. What is with burrowed units? They can be seen with any form of invisiblity detection, but NOT any from of burrow detection! So i snoop around more in the object editor, and i find out a few things: - Perminent invisiblity has no "class" datafield (like detection abilitys do.) (by class i mean "none/burrowed/invisible/both") - No other from of invisiblity spell has a "class" datafied - ALL detection spells DO have a "class" datafield! - There is an ability "Burrow Detection (Fliers" (CnP out of default WE, the last bracket IS missing...) that doas NOTHING. is the burrowed detection system another half-implimented feature, or am i missing something? |
| 10-16-2005, 05:49 PM | #2 |
I have never particularly researched it, but yes, my impression was that it wasn't implemented. |
| 10-17-2005, 09:04 PM | #3 |
hmn, is there any form of a 2nd invisiblity type, then? my "theory" is more of a "test". to see if 2 "seperate" games can go on on the same terrain, with multiple sets of players ^_^ (imagine it... 6 diffrent areas, but TWELVE players!) |
