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Need some testers

10-16-2005, 08:11 PM#1
TaintedReality
I'm in the last stages of this map, and I need some beta testers so I can decide what to fix and change. It's a 6 person map, and we're gonna need at least 4 for a game, so I'm thinking maybe 10 testers or so. Anyways, here are the details on the map.

Name - Swarm
Players - 3v3 or 2v2
Type - RTS/Footies(kind of)

I guess you could say its a footies map, because units automatically pop out of the building every couple of seconds. However, I believe it has much more strategy than footies(I hope, I haven't gotten to test it because I need human players).

The map has Capture Points placed in strategic positions. By building a Capture Tower on top of a Capture Point, you can take it over. Each point you have captured will produce a unit every 7-10 seconds(I'm still deciding). Each Capture Point can only be controlled by one player at a time. So as you can see, this will lead to warring for the Capture Points in the middle of the map, and if you can manage to get a Capture Point in the other team's territory it will be a big advantage.

Another element of Swarm is attributes. Each player starts out with the same unit spawning. However, after you get a little bit of cash(which is gained from your team killing enemies), you can choose your attributes. There are 12 attributes and you get to choose 2 of them. Each one will change your spawns' stats and their appearance. Since there are 3 players on your team, coordinating your attributes with those of your team can lead to a lot of strategy. Here are the 12 attributes:

1.Strength(+Damage/+HP)
2.Speed(+++MoveSpeed/+AttackSpeed)
3.Berserk(+++Damage/--HP)
4.Defense(++Defense)
5.Offense(++Damage)
6.Protection(+++Defense/--MoveSpeed)
7.Ranged(++AttackRange) The spawns are melee unless you have this
8.Spellcasting - Debuff(+Mana/Curse)
9.Spellcasting - Buffs(+Mana/Bloodlust)
10.Spellcasting - Heals(+Mana/Heal)
11.Regenerative(++HP Regen/++Mana Regen)
12.Endurance(++HP)

Once you choose your attributes, you can pay gold to upgrade the attributes you chose up to level 20(actually might be level 10, I can't even remember =P)

Ok, last paragraph =D. These are just some things I think I will add probably before the full version but maybe in later versions. One is researchable auras at your Capture Towers. This will make holding the Capture Points in the middle an even greater benefit. By auras I mean things like health/mana regen, extra defense, damage, etc. They wouldn't be huge boosts but just a little bit of an advantage. Another thing is maybe create multiple 'arenas' and you get to choose which one to play. This would add some variety. Lastly, maybe add either more attributes or allow you to choose a third attribute. Or both.

Edit: Ah one more thing, I might add either 'Critical Points', which would spawn units more often(there would only be 1 or 2 of these on the map and would be placed where the most fighting will take place). Or I might add special Capture Points that produce a certain unit instead of your normal spawn unit.

Thanks for the time, and if you want to test it post here or PM me or something. Right after this I'm gonna go get a site up to host it.
10-16-2005, 09:09 PM#2
Ice_Keese
Hum, sounds interesting.

One question, homewer.
What about heroes?
10-16-2005, 10:26 PM#3
TaintedReality
No heroes as of now. If I think they sound good in a future version I might add em, but I've found it's too much work to get them balanced and still have a good variety. Take footies for example =P.
10-17-2005, 02:11 AM#4
Panto
A wide variety of well-balanced heroes in a Footman Wars map?

I like the idea of your map. I would feel confidant calling it a "zone control" map rather than footman wars, though, especially since "footman wars" has a certain negative connotation. If you've played games like Risk for Warcraft 3, you'll see they operate similar to the idea you're proposing.

Heroes aren't necessary for this style. You could make an equally good map with or without. However, if you stay without heroes, you should think of things that you can add to the spud units that could make them more than just "move, attack, stop".
10-17-2005, 02:24 AM#5
TaintedReality
Mm, I do need to add a couple things to make it more complex. I've been testing it in pub games on bnet, and its pretty fun with very fast paced gameplay but it feels kind of shallow. Although I managed to make some pretty good terrain layout that really helps add strategy(usually I'm horrible at this). Do you have any ideas?