| 10-18-2005, 12:06 PM | #1 |
How do you make a trigger to where at beggining of game, it sees if a player is there and it spawns a unit for them? If there not there, it doesnt spawn it |
| 10-18-2005, 01:06 PM | #2 |
The event for the start of the game would be "map initialization". Use the condition "player slot status comparison". Then use the actions for spawning your units. |
| 10-19-2005, 12:15 AM | #3 |
After the units are spawned, how do i make it to this trigger. If unit comes in range of the unit spawned, it will kill the runner.. Condition - not a runner. Action - kill runner I just dont know how to make this apply to the units spawned |
| 10-19-2005, 02:05 AM | #4 |
Wow you just lost me on that last post. Condition not a runner, but kill the runner? This trigger wouldn't be too bad if the spawned units are all the same; otherwise, might be complicated I'm thinking |
| 10-19-2005, 02:13 AM | #5 |
nvm dont need help anymore |
| 10-19-2005, 02:19 AM | #6 | |
Quote:
oops and that was a bug, im just gonna put all the units there, and if the slot is unused, ill kill the unit |
