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Seeing if player is there

10-18-2005, 12:06 PM#1
j0sh4tran
How do you make a trigger to where at beggining of game, it sees if a player is there and it spawns a unit for them? If there not there, it doesnt spawn it
10-18-2005, 01:06 PM#2
Anitarf
The event for the start of the game would be "map initialization".
Use the condition "player slot status comparison".
Then use the actions for spawning your units.
10-19-2005, 12:15 AM#3
j0sh4tran
After the units are spawned, how do i make it to this trigger.

If unit comes in range of the unit spawned, it will kill the runner..
Condition - not a runner.
Action - kill runner

I just dont know how to make this apply to the units spawned
10-19-2005, 02:05 AM#4
The_AwaKening
Wow you just lost me on that last post. Condition not a runner, but kill the runner? This trigger wouldn't be too bad if the spawned units are all the same; otherwise, might be complicated I'm thinking
10-19-2005, 02:13 AM#5
j0sh4tran
nvm dont need help anymore
10-19-2005, 02:19 AM#6
j0sh4tran
Quote:
Originally Posted by The_AwaKening
Wow you just lost me on that last post. Condition not a runner, but kill the runner? This trigger wouldn't be too bad if the spawned units are all the same; otherwise, might be complicated I'm thinking

oops and that was a bug, im just gonna put all the units there, and if the slot is unused, ill kill the unit