| 10-23-2005, 10:01 AM | #1 |
I'm having a problem figuring something out in the object editor of the abilities tab. Say I wanted to make a custom ability based off of Immolation. Level 1 text says: Activate Immolation to engulf this unit in flames, causing <AEim,DataA1> damage per second to nearby enemy land units. |nDrains mana until deactivated. Note the <AEim,DataA1>. This returns the data for the dameage per interval of immolation on level 1. The custom ability made is called Soul Bender. If I just put <AEim,DataA1> as a text level up for Soul Bender then "10" will come up on it for level 1 (dameage per interval of immolation on level 1). Which is not the correct value. What "string code" (as <AEim,DataA1> appears to be to me) is this custom ability to be? And no, I do not want to do this manually because there are WAY TOO MANY levels needed for this to work out. Answers as soon as possible would be appreciated (on a time scale) |
| 10-23-2005, 07:47 PM | #2 |
When in the object editor, press ctrl+D. This will show the raw names for all fields and objects. Look for your custom ability in the treeview and there you will see it's custom code. Press ctrl+D again to disable this feature. |
| 10-24-2005, 04:06 AM | #3 |
hmm thanks, found my way around this problem earlier though (just changed the regular ability) but that will proove to be useful later on perhaps |
