| 10-25-2005, 01:39 AM | #1 |
Is there anyway to search through triggers for unprotected maps? I don't want to steal the map and rename as my own, I just wanna look through the triggers. Thanks if you can help me. |
| 10-25-2005, 03:25 AM | #2 |
what do you mean "search"? like CTRL+F? or do you want help in unprotecting maps? do you know what custom text is? i must bombard questions with questions! its what i do best! :P |
| 10-25-2005, 04:08 AM | #3 |
Well I don't want to unprotect a Map because I heard it wasn't allowed, I just want the triggers for a certain map, I mean I want to view them you know what I mean :D. Anyway if you could help me out i'd be very greatful. And no I don't know what custom text is, i'm kinda new to the whole map making scene. |
| 10-25-2005, 08:34 AM | #4 |
The reason a map is protected is so that the triggers cannot be looked at anyway t.t If you're new I reccomend that you look through maps that don't require you to unprotect them. If you need anything specific, search, try it yourself, then ask. |
| 10-25-2005, 11:05 AM | #5 |
When you make a trigger in the world editor, all you are doing is writeing raw code throgh a graphic interface. The language of this code is JASS. When you convert a trigger to custom text, you show the JASS code within the trigger, and are able to edit it directly. You could always open up the map in an MPQ editor, extract the script file, and look over the enntire raw script file (includeing all triggers.) of course, this would require a working knoladge of JASS. To unprotect a map with the GUI triggers instact, you will need a 3rd party program. Do not ask for one of those here. (you will also need a 3rd party program to recompile certant files used by the editor.) Also, some maps may use SLK files to store unit / updrage / doodad information, and when you load these maps in the WE, you will see a default view of the default units. If this is the case, you will need to edit the SLK files to see the unit data. Remember: Dont steal peoples work.... make you own. if you need help with a trigger, ask here (or another WC3 modding / UMS website.) dont just open up a map.... and if ALL else fails, look at someone elses work to aid you in your own. (without useing the keys: "c" and "p".) thank you, that is all. |
| 10-25-2005, 11:25 AM | #6 |
As has been mentioned, the GUI triggers are just a simple, easy to understand way of writing warcraft JASS code. when you save the map, they get compiled into the map script. The game itself doesn't need them, it uses this script. Because of that, most protection programes delete the GUI trigger data from maps. Therefore, even if you unprotect a map, the only triggers you'll be able to see would be the compiled JASS map script. I say, don't bother with deprotection. Look for unprotected examples, tutorials, ask a question here on the forums or, try to just figure it out; if you can describe in english what you want to do, then it doesn't take much skill to be able to translate that into triggers. |
| 10-25-2005, 02:27 PM | #7 |
Is there any tutorials on how to learn Jass Knowledge? |
| 10-25-2005, 03:47 PM | #8 |
| 10-25-2005, 09:16 PM | #9 | |
Quote:
i suggest that you read a few nice big textbooks on the basics of programing if this is your first programing language. (i picked up JASS almost instantly because i alredy know 3 other programing languages.... wait, 4) |
| 10-26-2005, 02:37 AM | #10 |
Hmm there's no way to get the triggers in a regular format of triggers? the only way to get them is JASS? |
| 10-26-2005, 02:53 AM | #11 | |
Quote:
you would need a deprotection program that currently doas not exist to properly recompile the GUI trigger data. As it stands, the ONLY way to remake GUI triggers is to recompile the GUI datafile by hand. and if you can do that, you can read the JASS that makes up the triggers, makeing the practice inert. in short: your screwed with deprotection, learn jass. |
| 10-26-2005, 05:40 PM | #12 |
The easiest thing is to just ask here for the triggers you need. If you intened to make your own map, you would not possibly need to copy more than a few functions, and you could easily gain assistance creating your own. Post in the Triggers and Scrpts forum and people will gladly assist you. |
| 10-27-2005, 02:44 AM | #13 |
Ok lets all take deep breathes for a second, once again i'm not a map stealer or anything I just want KNOWLEDGE. |
| 10-27-2005, 03:18 AM | #14 | |
Quote:
then ask us for help. the people of this board are more then capeable of telling you if something is possible, and how to do it. |
| 11-05-2005, 12:23 AM | #15 |
Ask what you want to do, instead of trying to find it from a premade map. There are tons of people here willing to help you (Especially with triggers), and all you have to do is ask. If you truely want to learn something, that is what you will do. It is impossible to reconstruct GUI triggers accurately with most protectors, as everyone has said. Then there's always the chance that the triggers were written in JASS origionally, and would be calling functions and locals that don't exist in the GUI. |
