| 10-29-2005, 05:40 PM | #1 |
Hi all! I would like to create a Fear spell so for a xxx period a targeted unit will flee for xx seconds in the other direction with a random degree to the sides of like -45 to +45. It should be dispelable, but I will think about that later :P So... I have tried making it, but it can't really make a good trigger, so instead of posting my own trigger, I would like to see some of your examples. Later on I will make it more clean, maybe AoE and some other stuff, I'm just asking for the General Idea :D -Soultaker |
| 10-29-2005, 09:54 PM | #2 |
I created a fear spell from silence. Check at the attacks prevented check all the options (melee, renged, special and spells), the enemy units will flee if you will attack them. Code:
Fear
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fear
Actions
Set FearPoint = (Target point of ability being cast)
Set FearGroup = (Units within 600.00 of FearPoint matching ((((Matching unit) belongs to an enemy of Player 1 (Red)) Equal to True) and ((((Matching unit) is A ground unit) Equal to True) and (((Matching unit) is alive) Equal to True))))
Point - Remove FearPoint
Unit Group - Pick every unit in FearGroup and do (Actions)
Loop - Actions
Set TempPoint = (Position of (Picked unit))
Set TempPoint1 = (TempPoint offset by 1200.00 towards (Random angle) degrees)
Unit - Order (Picked unit) to Move To TempPoint1
Point - Remove TempPoint
Point - Remove TempPoint1
Unit Group - Remove all units from FearGroup |
| 10-29-2005, 11:32 PM | #3 | |
Quote:
Nice, must say that I would never had thought of Silence. But, there is one other ting... If the Temp1 Point is on top of a cliff or into the water or something like that, the unit will run some weird ways trying to get up there. Do you know how to fix that? -Soultaker |
| 10-30-2005, 12:29 AM | #4 | |
Quote:
Code:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain cliff level at TempPoint1) Equal to (Terrain cliff level at TempPoint1)
Then - Actions
Unit - Order (Picked unit) to Move To TempPoint1
Else - Actions
Do nothingI don't know how to set the distance to mach the same cliff level. Sorry |
| 10-30-2005, 06:49 AM | #5 | ||
Quote:
It's fine :) Ã? think that will do. Just add the movement thing in the else box and it should work :P Really hope it works ;D -Soultaker |
| 10-30-2005, 07:38 AM | #6 |
I accidently wrote Code:
(Terrain cliff level at TempPoint1) Equal to (Terrain cliff level at TempPoint1) Code:
(Terrain cliff level at TempPoint) Equal to (Terrain cliff level at TempPoint1) Sorry i wrote this at 3am |
| 10-30-2005, 08:42 AM | #7 | |
Quote:
It works flawless at a completely flat map, and it detects if there is a cliff behind the unit, but I don't know what to do then, because then I would have to make the unit run the other way which I don't want. :) -Soultaker |
| 10-30-2005, 09:23 AM | #8 | |
Quote:
It works flawless at a completely flat map, and it detects if there is a cliff behind the unit, but I don't know what to do then, because then I would have to make the unit run the other way which I don't want. :) -Soultaker |
| 10-31-2005, 08:30 AM | #9 |
Here is a slightly different version every 2 second (or what ever you like the unit move to a different point (like thy don't know what to do...). I hope you will like this version. Code:
Fear
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fear
Actions
Set FearPoint = (Target point of ability being cast)
Set FearGroup = (Units within 600.00 of FearPoint matching ((((Matching unit) belongs to an enemy of Player 1 (Red)) Equal to True) and ((((Matching unit) is A ground unit) Equal to True) and (((Matching unit) is alive) Equal to True))))
Point - Remove FearPoint
Trigger - Turn on Move Enemies <gen>
Countdown Timer - Start FearCounter as a One-shot timer that will expire in 15.00 secondsCode:
Move Enemies
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in FearGroup and do (Actions)
Loop - Actions
Set TempPoint = (Position of (Picked unit))
Set TempPoint1 = (TempPoint offset by 400.00 towards (Random angle) degrees)
Point - Remove TempPoint
Unit - Order (Picked unit) to Move To TempPoint1
Point - Remove TempPoint1Code:
Fear end
Events
Time - FearCounter expires
Conditions
Actions
Trigger - Turn off Move Enemies <gen>
Point - Remove TempPoint
Point - Remove TempPoint1
Unit Group - Remove all units from FearGroup |
| 10-31-2005, 07:04 PM | #10 | |
Quote:
I will look into it, thank you! :) -Soultaker |
| 11-04-2005, 07:21 AM | #11 |
After I editet it a bit it worked for Multiplayer too, thanks a lot! How do I give you rep? :) -Soultaer |
| 11-05-2005, 12:27 AM | #12 |
The reputation system was removed with the rewrite. Theres a lot that needs to be done before it aswell. |
