| 12-19-2002, 12:40 AM | #1 |
Guest | I was thinking , as i saw on the long list of custom games, there arnt any GOOD hero arenas, and I thought, Why cant i make a good one? :infth: The problem is, everyhitng i think of , would rip off others,So far I have a great deal of ideas, that would make my map very unique. :D But, from the people who more than likely play a few, What annoyed you the most in the game? Or what did you most dislike |
| 12-19-2002, 01:15 AM | #2 | |
Quote:
If the ideas you want to incorporate into yours are the same as the other hero arenas yours sucks just as bad as they do. Or you could say that they really arent bad. |
| 12-19-2002, 01:18 AM | #3 |
I didn’t like the fact you could create 'god like unit', with 200+ STR/AGL/ITL, etc... Try not to rely entirely on tomes, as they say: "bnet is plagued with tome infested maps" and to a certain extent this is true. Try to put some thought into it, make it something other then a tome fest, something that actually requires some strategy and skill. Try to add some interesting and unique factors to your map, but don’t draw to much attention to them, as novelty wears off very quickly. Make sure you test, and test your map until you are sick of it, and then test it some more, I found that a lot of those hero arenas are not properly balanced, this is essential, make sure your map is balanced properly. If you are creating a custom hero, tell the user of what its spells are, because I have often chosen a unit, and thought it would have spells x, y, z but it had a, b, c. Make sure not to give heroes spells that are simply useless on the map, such as giving the create tree spells, when the map has no trees. |
| 12-19-2002, 01:56 AM | #4 |
Guest | PLease not another Hero Arena they all get boring in 2min. please don't add another one to the list. Make a cool game no one has thought of. |
| 12-19-2002, 02:18 AM | #5 |
Guest | There's a whole lot of stuff in modern hero arena maps you could build on/improve. -Easily obtainable uber items are frequently available for purchase in the stores. There's also the annoying abundance of cash and the ludicrously low tome prices to go with them. Seeing something you can actually call a price on a tome would be nice once in a while. -An actual theme to the arena. So tell me again why the...uh...giant space rat and the russian mortar team are squaring off again? Maybe instead...Cloud and Sephiroth from FF7 face off in a duel to the death! Ramza and Dycedarg/St. Ajora/a lot of other possibilities from FFT! Kefka and whoever from FF3! Of course, you're not just limited to FF themes...be creative and think of something. -BALANCE. This definitely goes hand-in-hand with the availability of items. Try to work with as few agility heroes as possible, they're usually the most easily abused. And it's not just the agility heroes that are problematic. That hero that gains 10 of each stat per level but starts off weak is going to end up...REALLY powerful. I've yet to play a hero arena map that didn't have any sort of obvious imbalance of any sort. -Originality. Try to make your own arena out of a fresh map and try to avoid using others' terrain for your map. Unfortunately, this seems to be the exact problem I'm running into on my Hero Arena based on Final Fantasy Tactics that I'm working on right now. I've got a great map, but no terrain that it can call home :cuss: -VARIETY!!! I can't stress this enough. A zillion cookie-cutter heroes who are almost exactly the same aren't NEARLY as good as a smaller quantity of significantly different heroes to choose from. Of course, you don't have to stop there. If you're looking for some more things that people don't like about current hero arenas, host a few games of some common hero arena maps and ask the players. |
| 12-19-2002, 02:29 AM | #6 |
Some suggestions: make items spawn from dead heroes--the level of which corresponds to the level of the dead hero. Terrain that doesn't suck horribly is also a plus. Try not to repeat skills if you're making customized heroes. Nothing sucks more than having 5 heroes with the exact same skill. Allowing people to rechoose heroes without losing any Experience is also good (and easy enough to impliment if you're a competant mapmaker). My greatest suggestion, though, is to make an original map. Battle.net is plagued enough with the same map repeated 500 times over as it is. |
| 12-19-2002, 11:41 AM | #7 |
I want a nuclear missle I can clear the entire arena with!! Mwuah |
| 12-19-2002, 02:08 PM | #8 |
Guest | If your arena is going to have neutral creeps, maybe have every 5 min or so a giant duel (as opposed to current ones where top scorers go at it), but have all players from each side battle it out, with the winners getting some sort of reward (like one uber item which has to be shared/given to right person). Right now i don't feel like i am part of a team in hero arenas as I see myself trying to jack kills and the like. |
| 12-19-2002, 06:03 PM | #9 |
Check out Arena of Legends at: http://www.geocities.com/boddozerg It solves a lot of the problems with most hero arenas out there. Unfortunately, I made it during the pre-spell editing patches, so there are a lot of text commands that I would do now with custom buttons. =( |
| 12-19-2002, 08:27 PM | #10 |
Search around for my Battledome 2.x maps, weaaddar called them "hero arena with crack sprinkled on top." ;) Instead of buying tomes heros gained stats when they killed other heroes (but the xp you got had diminishing returns to prevent one player from steam rolling the others). |
| 12-19-2002, 08:38 PM | #11 |
Guest | Tips: 1. Keep the heroes to a minimal. I suggest 10 at the max. Preferbly 8. I played a hero arena game with like 200 heroes and it was sad. 2. Don't add Orbs of Lightning or customize it to be extremely weaker. In alot of games it turns into who can get a Orb of Lightning on a ranged fast attacking unit first. Its extremely lame to have a modified PoTM with a Orb of Lightning with like 100 Agility. 3. Make tomes extremely more rare. Either make them drop randomly at special points in the map or make them extremely expensive. 4. Never -ever- add tome of power unless its EXTREMELY rare. I played a game where there were tomes of power spawning at the safe spawn points. It was extremely stupid. 5. Don't use: Force of Nature, Tranquility, Starfall(well I guess you could), Mass Teleport, Animate Dead, Ressurection or Divine Shield as spells. FoN is useless, Tranq is useless, Starfall is pretty much useless, Mass teleport is useless, Animate dead can be modifed accordinly but I wouldn't recommend it because it requires dead creeps which could be extremely lame if they raised some high level creeps, Divine shield is just plain cheap UNLESS you modify it to be shorter which could work. 6. Try to create some unique spells. An example would be Summon Ancestral Guardian (I managed to create a spell to summon ancestral guardian and added it back into the game but I made it an awesome ultimate). Also modify some spells like Storm Bolt, Mana Burn, Immolation and such. 7. Don't add super bosses that spawn randomly. I remember a Hero arena with Mannoroth which was just lame. 8. Intel heroes generly suck late game since your cooldown on spells is going to be more limited than your mana. Either give them extremely good spells or also give them lots of STR/AGL. Mana potions are also rarely. 9. Limit cash as much as possible. Try to keep the bounty on creeps as low as you can. Prehaps give reward for killing heroes instead. 10. When someone leaves/gets disconnected the game is basicly over. Prehaps make it so when someone gets disconnected/leaves, make the dropped player drop all his heroes items and supply the team some cash/tomes to make up for the lost player. |
| 12-19-2002, 08:51 PM | #12 |
Guest | Okay heres what i plan on doin- I am taking everything that most people posted about, and throwng it in the trash , because obviously if you didnt post about it , its gay and proly not worth wasting time on. I am going to ,however, release the first beta versions of it , and then if people like my ideas/terrains ,etc. , I will add customs skins and spells. :ggani: |
| 12-19-2002, 09:47 PM | #13 |
Heres some ideas i've never really seen used too much, or even in Hero maps -Custom Arena, not the old circle thing -Get shared control if someone leaves (keep it fair!) -Not so many cheap tomes so theres ten million superheroes and if you aren't one you instantly die whenever one confronts you. -A team deul system where say the top 3 members of the team get to deul -Lots of custom shops -For Arena bosses make it so only one player can confront them at a time! and they ressurect. -A training area for each team -A warm-up round(meaning the arena is not accesible) -A system to keep 100's of creeps being all around the map -Lots of heroes -Anti-Camping System. -A 'Safe Zone' in the arena for each team.(They wouldn't receive gold in there or anything) -No cheap heroes (like ones with Dark ritaul) -Lots of HP(To make for long battles, not where you die every 2 minutes) -Item cache Thats all i can think of for right now |
