| 11-05-2005, 05:22 AM | #1 |
Hi, Whats the disavantages of using WEU ? Iam talking about enable Advanced Tiggers and such... |
| 11-05-2005, 08:49 AM | #2 |
The map may become unopenable in normal WE after adding advanced triggers. As far as I know, you can only add advanced trigger support as a single package, which adds a bunch of functions to your map (thus increasing the filesize) and you may end up using only a few of them. There's also the improoved terraining support (no limitation on raise/lower tool), but that can be easily accomplished in the regular editor. |
| 11-05-2005, 12:58 PM | #3 |
Thanks Hum... But almost everything thats the Advanced function add, can be scripted in raw WE right ? Because i need a function that permanent morphs a hero into another. I need to hear more opnions :) |
| 11-05-2005, 01:36 PM | #4 |
I use WEU but I don't use the advanced triggers. In this editor there are extra functions and conditions that are only accessible with custom script. |
| 11-05-2005, 03:31 PM | #5 |
Hero Uses Ability Morph Play Special Effects Replace Casting unit With Morphed Hero |
| 11-05-2005, 03:33 PM | #6 |
The extra functions for conditions etc are part of the 'Advanced Triggers' script added to the map header. This adds a lot of filesize to the map for just one function. The WEU is really only helpful if you dont know how to use JASS and are too lazy to ask how to make the trigger here. Besides, most of the special functions are able to be made in the normal GUI, it just requires more work. In my opinion there is no need to use the WEU unless you have no clue how to make triggers. |
| 11-05-2005, 10:50 PM | #7 |
I think that i agree with Tim... since i will only use a few functions... Well, the morph cannot be a replace... it cannot loose the buff times or anything else... Well i will open a topic about the Morph. Thanks guys ^_^ |
| 11-07-2005, 09:01 AM | #8 |
If you like to create a morph spell try to use chaos ability. I will happily send you a demo map if you like. Weu have many advance triggers but it have many extra conditions and Functions like i said before that are always enable like Destroy Triggers, points, unit groups, distance comparisons atc. You cane use all of this functions if you know how to enable them with custom script in the regular editor. |
| 11-07-2005, 07:11 PM | #9 |
Thx harel ^_^ Ive already solved it. But thanks for the help anyways. |
