| 11-06-2005, 06:09 PM | #1 |
Ever wondered how the damage of the units are calculated? It might look hard for beginners, but in fact it's a very easy formula: Let's say we take a Rifleman. He deals, without upgrades, 18-24 damage, let's call it A-B, A=18 and B=24. To calculate A, you have to do the following: A= Damage base + damage number of dice. If you look in the Warcraft 3 editor you'll see the following: Combat - Attack 1 - Damage base (for ease I'll call it DB): 16 Combat - Attack 1 - Damage number of dice (DnoD): 2 Combat - Attack 1 - Damage sides per die (DspD): 4 This is how "A" is calculated: A= Db+DnoD = 16 + 2 = 18 damage To calculate "B", you have to do this: B= Db+DnoD x Dspd; DnoD x DspD means 2 x 4 = 8, and remember the Db is NOT 18 but 16, so "B" will become: 16 + 8 = 24. There you have it, the way how to calculate damage, oh and if you want to have units deal damage like 40-40 or 50-50, whatever, enter this: Db= 39 Dnof= 1 Dspd= 1, this will mean "A"= 39+1, and B= 39+1x1 = 40-40 - BoterhaM |
| 02-10-2006, 08:54 AM | #2 |
Could prove useful for people who never played D&D RPGs. |
| 02-10-2006, 12:02 PM | #3 |
wow i really needed this |
| 04-05-2006, 11:35 PM | #4 |
It would be easier to use single-letter variables then series, because my opinion, it looks strange. But, it's a simple tutorial. I used to get confused on how the damage works all the time. AND I still do. T.T |
| 04-06-2006, 08:01 PM | #5 |
I never though it would be issue for someone. Maybe because pnp rpgs have always been familiar to me and thus this dice thingie feels familiar :) But it's always good that things are written down. Only thing is that (what was already said) use single letter variables here. |
| 04-18-2006, 05:22 AM | #6 |
Excellent Tut!! I really needed this, thanks alot (+rep) the only problem is the DnsP and all that; it gets confusing... |
| 04-18-2006, 10:30 AM | #7 | |
Quote:
Think of it this way... You have a base damage of 10. You roll 1 die that has 6 sides. (a single dice is a die) The damage will be 11-16, because 1 is the lowest a dice goas, 10 becomes 11. 6 is the max the dice can go, so 10 + 6 = 16. |
| 04-23-2006, 05:46 AM | #8 |
Earth Fury, lemme try: Okay... Damage Base = 33 Damage Number of Dice = 2 Damage Sides per Dice = 6 This is what I'm gonna call a unit's attack damage: X - Y damage (Ex: 14 - 17 damage) X would be: Damage Base + Damage Number of Dice = X, or 33 + 2 = X 35 = X Then Y would be: Damage Base + (Damage Number of Dice x Damage Sides per Dice) = Y, or 33 + (2 x 6) = Y 45 = Y So then, my unit's attack damage would be 35-45? |
| 04-23-2006, 07:03 AM | #9 |
No, I meant it gets confusing, the words not the formula; I mean, why didn't you just use the words instead 0_o oh well its only confusing imo |
| 03-25-2007, 04:18 AM | #10 |
But what about splash damage? This doesnt explain about the area of which a unit is hit in splash attacks. |
| 03-25-2007, 12:18 PM | #11 |
splash damage is self explanatory. |
| 08-23-2007, 08:13 AM | #13 |
Thanks, I found this guide very helpful. I never understood what the damage dice was used for before I read this. |
| 12-30-2007, 06:49 AM | #14 |
thanks for the tip |
| 03-20-2008, 08:15 PM | #15 |
how do you make a unit do 1-1 damage then?? |
