| 11-06-2005, 08:01 PM | #1 |
I've been putting together some triggers that jump from units to other units depending on what you specify. The goal with this is to make a watchable game played by computers, and have that act as a screensaver. Im not a professional with triggers, though. I could probably simplify the triggers extremely if I knew more about them. I might post something, but first, how does the idea sound, and has it been done before? And is there anyone who might be able to help me with simplifying triggers? |
| 11-06-2005, 09:33 PM | #2 |
I do not understand. You intend to make a TFT map run as a screensaver? Then you need to have War3 open and load the map every time your computer is on idle. Also you need to automatically close War3 when the computer leaves idle. I asume you can program in C++ to make a 3rd party program do this? What kind of triggers are you refering to? |
| 11-06-2005, 11:06 PM | #3 |
I wasnt intending to have it run when the computer idles.(Although that might be cool if this ever gets anywhere). You gotta start it just like any other map. It's just something you can leave on and watch. With the triggers I have so far, you can specify whether you want the camera to jump between heros or buildings. You can also specify a Speed variable which tells it how often to jump. For instance, with Speed 1 it jumps every random real number between 45 and 75 seconds. Speed 5, it jumps every 3 to 5 seconds. I'd add more features, but I can't help but have the feeling that my triggers are primitive and need to be reworked. |
| 11-07-2005, 06:25 PM | #4 |
I do not see the implications of such a system. You want to make a kind of interactive cinematic that allows the user to choose what part of the battle to observe? Will there be any plot? Just random battles and happenings? Also triggers such as those are very simple, I would imagine they are hard to screw up. |
| 11-13-2005, 03:53 AM | #5 |
I'm going to be straight forward about this... This sounds like a really stupid idea. Atleast make a little valley and have tons of units charge in and kill each other or something with the periodic explosion or whatever... otherwise it's just stupid and boring. |
| 11-13-2005, 04:31 AM | #6 | |
Quote:
... (Yes I quoted this just to add 6 dots of comments) Either way, I don't think it's possible. War3 maps run on a set of triggers which are only readable by war3. Unless you can somehow compile war3 maps into excecutables with all the neccessary (somehow I don't think this is exactly easy, mmmm) required to run it standalone, then no, I don't think it's possible. |
| 11-13-2005, 12:01 PM | #7 |
It is not possible. He is suggesting you run it yourself manually. The only thing one could do is force the map to load in the WE, but not force it to load into War3. |
