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map disconnecting..?

11-08-2005, 08:30 AM#1
divine_peon
i have an aos map and i always play it with my neighbors using LAN. the map works fine yeah, but when someone destroys a building, the map suddenly disconnects. though it rarely happens, it really hurts my head.

why?
11-08-2005, 03:09 PM#2
Tim.
Post the triggers fired involving the buildings please.
11-10-2005, 05:01 AM#3
divine_peon
actually, there is nothing i recall. i just placed the buildings there and that's it.
11-10-2005, 05:51 PM#4
Tim.
Post any trigger with the Event 'A unit dies.'

Are the buildings custom? Do they use an imported model? Are they player controlled?
11-11-2005, 05:43 AM#5
divine_peon
well, there is something that uses a unit dies event
but it has a condition dying unit is a structure equal to false
then i give the dying unit to neutral passive.

i did this because some of my triggered spells select dead enemies.

that's the only trigger, i promise.

but i don't think it affects the game..
11-11-2005, 01:52 PM#6
Ice_Keese
Maybe dying and giving to neutral at the same time causes lag...