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Timed Questtext?

11-10-2005, 04:40 PM#1
Soultaker
Can you in anyway make a Questtext less than those 15 seconds or like that, that it normally is?

Also, I'm using WE Unlimited (I know you dislike it, but I've created a whole map in it, so I use it), there is this function:

Code:
Game - Display to Player 1 (Red), at offset (0.00, 0.00) for 3.00 seconds the text: <Empty String>

Where on the screen are the X, Y? What would in the middle, in the top (like 80% beneath it, and 20% above it)

-Soultaker
11-10-2005, 05:49 PM#2
Tim.
I don't know if this is correct or not, but isn't the text you are refering to located in the same position as the 'Not enough mana' errors? If so, you could just use Vex's SimError scipt instead.
11-11-2005, 02:16 PM#3
Soultaker
Quote:
Originally Posted by Tim.
I don't know if this is correct or not, but isn't the text you are refering to located in the same position as the 'Not enough mana' errors? If so, you could just use Vex's SimError scipt instead.

Hmmm, I've been trying to find it, but since the Search Button doesn't work, I can't find it.

Could you give me a link?

-Soultaker
11-11-2005, 06:31 PM#4
Tim.
http://www.wc3sear.ch : Look in the JASS section for 'SimError'

http://www.wc3jass.com : Look in the scripts section

Look for 'SimError' by Lord Vexorian.