| 11-11-2005, 02:07 AM | #1 |
Does any one have a variable tutorial that I can use. Or perhaps someone could help with my problem. The problem is: How do I set a unit variable to specfic unit-tyoe |
| 11-11-2005, 02:33 AM | #2 |
Eh? I don't understand what you mean. There is a unit-type variable, which will store a unit type(duh ;)), but the unit variable is meant for storing individual units. For example, you could store player 1's town hall in a unit variable, or you can store town halls in general as a unit-type variable. Dunno if that makes sense, but if that doesn't answer your question try to rephrase it so I can understand what your asking =O. |
| 11-11-2005, 03:06 AM | #3 |
Well the Unit comparison Conidtion you can use a unit variable. Lets say i want a certain player to have a special unit only if the player has a certain hero. How can get that certain hero into a variable? Is this better? ![]() |
| 11-11-2005, 07:27 AM | #4 |
Ok, is the hero going to be made from a building, made through triggers, or pre-placed on the map? Edit: I'm goin to sleep so let me know which it is and I'll answer tommorow ^^. |
| 11-11-2005, 06:27 PM | #5 |
If the player only owns one of that type of unit, you can just use this. I supose you would prefer GUI. Code:
Set tempUnit = (Random unit from (Units owned by (Player(1)) of type Footman)) |
| 11-13-2005, 03:45 AM | #6 | |
Quote:
A "unit" variable is equal to a specific unit in existance... a unit-type is a generic term for a unit's object, not a specific instance of the unit. If your checking for a hero for example, use a condition that checks for unit-type and then use the casting (Unit-Type of Unit) where "Unit" refers to the hero (regardless of what the hero himself is), then you can go from there. That probably made no sense. |
| 11-13-2005, 12:05 PM | #7 | ||
Quote:
Yes, and my small function took the only unit of the type and gave it the desired variable. Note the original issue: Quote:
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| 11-13-2005, 04:24 PM | #8 |
I'm having trouble understand why you would need this though... I think the original poster might have been confused trying to compare a specific Unit (the hero) to a generic Unit-Type to see if it's that type of unit. But there's a Unit-Type Comparison which does that without needing to make that conversion. |
| 11-13-2005, 04:39 PM | #9 |
I think the poster abandoned this site or something =P. He posted a couple threads and recieved help in most of em, but hasn't replied to answer any of the questions. |
| 11-15-2005, 02:09 AM | #10 |
Well maybe I do not know as much as i thought I did, but this should help me greatly. |
