| 11-11-2005, 01:44 PM | #1 |
LOL ... now i had a new problem ... hahahhaha ... I followed the steps in skin making but ... nothing came out in the end ... worse yet, i did not change the custom path ... hahahaha ... really dunno wat to do now ... please help me ... or maybe can help by helping me make a "skin" of the scubbus with a human skin colour and human eye ... thanks .... hahhaha but I think teaching me to fish is better than helping me fish .... lol Thanks anyway ... lol |
| 11-11-2005, 10:07 PM | #2 |
What exactly do you need help with? Importing the skin? Creating it? converting it from TGA-->BLP? Please be specific and use less periods, thanks. |
| 11-12-2005, 01:47 PM | #3 |
well, the biggest problem is that I do not know whats the problems ... hahahaha |
| 11-12-2005, 05:01 PM | #4 |
Follow this checklist. -Did you make a texture? -Is it 128x128, 256x256, or 512x512? (There are more sizes but for now just use one of these 3) -Is it in TGA format? -When you save, did you choose '32 bit'? -Did you convert it from TGA to BLP? -Did you import the BLP into the map via the WE's Import Manager? -Did you change the custom path to the model's texture path? |
| 11-14-2005, 07:19 AM | #5 |
hmmm ... what do you mean by changeing the custom path to the model's texture path ??? For the case of the vile temptress, how ??? |
| 11-14-2005, 07:30 PM | #6 |
Aquire the MDX-->MDL converter from http://www.Wc3sear.ch Convert the MDX to MDL Locate the path of the texture (somthing/goes/here.blp) Change the path to the path you want to place the skin at. Convert back to MDX. Import the MDX and texture (To the correct path) |
| 11-15-2005, 04:54 AM | #7 |
Okay ... tis is gettin a bit tough ... hahahah I can't find the MDX to MDL converter ... I am feelin like a piece of Newbie $H!T |
| 11-15-2005, 07:28 AM | #8 |
yay !!! i have finally done it ... after 3 hrs of non stop trying .. finally ... perserverence pays off ... T.T thanks 4 ya help Tim. I would not have done it without ya ... ( I know i am a bloody newbi, but mind me ) |
