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Swarm 1.0

11-12-2005, 02:01 AM#1
TaintedReality
Well, I just released Swarm today. I haven't really said much about it, so I'll give you the details on the map here. Heres a link to the site, which also has information and has the download: Swarm.

Name - Swarm
Players - 3v3/2v2/1v1
Type - RTS/Zone Control/Other
On/Offline - No AI, so played online.

I guess you could say its a footies map, because units automatically pop out of the building every couple of seconds. However, I believe it has much more strategy than footies.

The map has Capture Points placed in strategic positions. By building a Capture Tower on top of a Capture Point, you can take it over. Each point you have captured will produce a unit every 7 seconds. Each Capture Point can only be controlled by one player at a time. So as you can see, this will lead to warring for the Capture Points in the middle of the map, and if you can manage to get a Capture Point in the other team's territory it will be a big advantage.

Another element of Swarm is attributes. Each player starts out with the same unit spawning. However, after you get a little bit of cash(which is gained from your team killing enemies), you can choose your attributes. There are 12 attributes and you get to choose 2 of them. Each one will change your spawns' stats and their appearance. Since there are 3 players on your team, coordinating your attributes with those of your team can lead to a lot of strategy. Here are the 12 attributes:

1.Strength(+Damage/+HP)
2.Speed(+++MoveSpeed/+AttackSpeed)
3.Berserk(+++Damage/--HP)
4.Defense(++Defense)
5.Offense(++Damage)
6.Protection(+++Defense/--MoveSpeed)
7.Ranged(++AttackRange) The spawns are melee unless you have this
8.Spellcasting - Debuff(+Mana/Curse)
9.Spellcasting - Buffs(+Mana/Bloodlust)
10.Spellcasting - Heals(+Mana/Heal)
11.Regenerative(++HP Regen/++Mana Regen)
12.Endurance(++HP)

Once you choose your attributes, you can pay gold to upgrade the attributes you chose up to level 20.

Probably the most game-changing aspect of Swarm is Powers. You start with 3 Powers usable from your base, and these Powers will do things to help your units, or hinder your enemies. As soon as you use one, there is about a 2 minute cooldown and then you get a new random one. These Powers generally have a pretty big impact on the game, and if used intelligently can really improve your chances. I'm not gonna list them all here, but there is a full list on the website linked to in the beginning of this post, and in my sig.

You also have the ability to upgrade your towers. You have 10 choices to upgrade to, and you may only choose one per tower. These upgrades add auras to the tower, such as Immolation, Devotion, etc, and some add spells, such as Healing. Although it doesn't make a huge difference, using your towers wisely can help you win the game.

I think that's it. For more specific information see the website in my sig, and if you think it sounds fun download it and try it! It's best played over BNet or some other form of multiplayer, and any team size works as long as they're even. I've actually had a lot of fun in 1v1's the last few days. Anyways, if you have any comments, questions, or suggestions post here or on the Swarm forums(again, links in my sig).
11-13-2005, 03:46 AM#2
tassadar920
Congratulations on a job well done, relaly looks like you put effort into this and that's pretty cool... I liked it :D.
11-15-2005, 10:57 PM#3
HEZZA
Quote:
Originally Posted by TaintedReality
Well, I just released Swarm today. I haven't really said much about it, so I'll give you the details on the map here. Heres a link to the site, which also has information and has the download: Swarm.

Name - Swarm
Players - 3v3/2v2/1v1
Type - RTS/Zone Control/Other
On/Offline - No AI, so played online.

I guess you could say its a footies map, because units automatically pop out of the building every couple of seconds. However, I believe it has much more strategy than footies.

The map has Capture Points placed in strategic positions. By building a Capture Tower on top of a Capture Point, you can take it over. Each point you have captured will produce a unit every 7 seconds. Each Capture Point can only be controlled by one player at a time. So as you can see, this will lead to warring for the Capture Points in the middle of the map, and if you can manage to get a Capture Point in the other team's territory it will be a big advantage.

Another element of Swarm is attributes. Each player starts out with the same unit spawning. However, after you get a little bit of cash(which is gained from your team killing enemies), you can choose your attributes. There are 12 attributes and you get to choose 2 of them. Each one will change your spawns' stats and their appearance. Since there are 3 players on your team, coordinating your attributes with those of your team can lead to a lot of strategy. Here are the 12 attributes:

1.Strength(+Damage/+HP)
2.Speed(+++MoveSpeed/+AttackSpeed)
3.Berserk(+++Damage/--HP)
4.Defense(++Defense)
5.Offense(++Damage)
6.Protection(+++Defense/--MoveSpeed)
7.Ranged(++AttackRange) The spawns are melee unless you have this
8.Spellcasting - Debuff(+Mana/Curse)
9.Spellcasting - Buffs(+Mana/Bloodlust)
10.Spellcasting - Heals(+Mana/Heal)
11.Regenerative(++HP Regen/++Mana Regen)
12.Endurance(++HP)

Once you choose your attributes, you can pay gold to upgrade the attributes you chose up to level 20.

Probably the most game-changing aspect of Swarm is Powers. You start with 3 Powers usable from your base, and these Powers will do things to help your units, or hinder your enemies. As soon as you use one, there is about a 2 minute cooldown and then you get a new random one. These Powers generally have a pretty big impact on the game, and if used intelligently can really improve your chances. I'm not gonna list them all here, but there is a full list on the website linked to in the beginning of this post, and in my sig.

You also have the ability to upgrade your towers. You have 10 choices to upgrade to, and you may only choose one per tower. These upgrades add auras to the tower, such as Immolation, Devotion, etc, and some add spells, such as Healing. Although it doesn't make a huge difference, using your towers wisely can help you win the game.

I think that's it. For more specific information see the website in my sig, and if you think it sounds fun download it and try it! It's best played over BNet or some other form of multiplayer, and any team size works as long as they're even. I've actually had a lot of fun in 1v1's the last few days. Anyways, if you have any comments, questions, or suggestions post here or on the Swarm forums(again, links in my sig).

nice to see a project pop out of no where, i hate ones that get hyped out and turn out to be crap or uncontinued, best maps are kept secret till late!

nice concept