| 11-15-2005, 12:33 AM | #1 |
I am making lightsabers for one of my maps ^_^ Someone has done it before, I wish I knew how. I'm using oinkerwinkle's tools for this, just to let you know. Anyway, what I'm doing: I'm making a "stick" that sharpens to a point, kind of like a lightsaber. When holding the lightsaber item, this stick will be attached to your hand. Then I tried UV mapping it with some custom images, and it didn't seem to work - when I tried to make blue it made it red. After tweaking a couple of things I found that it was red because the team color was, by default, set to red. When I changed the team color it changed the color of the saber. Anyone have an idea how to make it so that it stays the same no matter what team color I use? |
| 12-19-2005, 06:35 PM | #2 |
I think it was by editing the materials. I will prolly know what to do if you show me the materials section of the model. |
| 12-19-2005, 06:37 PM | #3 |
Please post the mdl code here. From the start of Textures, to the end of Materials. |
| 12-19-2005, 06:58 PM | #4 |
In the mdl you should have these lines: Bitmap { Image "", ReplaceableId 2, } change them to Bitmap { Image "ReplaceableTextures\TeamGlow\TeamGlow01.blp", } |
| 12-21-2005, 01:58 AM | #5 |
O.O It's been a while since I looked here. Tim. has helped me out with the problem, thanks a lot. It turned out that there were quite a few problems, the first of which was that I wasn't using a valid filetype. Thanks anyway, however :) |
