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Feathers and green circles...

11-16-2005, 03:01 AM#1
absolutezero
I'm editing the Medivh model with oinkerwinkle's various programs. I have cut off the cloak a bit and changed all the animations to those of the Blademaster. However, during some animations, namely:

Stand - 2
Attack
Attack Slam

And a few others I can't remember, feathers start exploding out of him and green circles dance around to the side in some wierd box pattern. The feathers come out of a purple smoke. I recognize these as the elements found in Medivh's transformation of human to crow.

How do I get rid of this?!
11-16-2005, 10:38 AM#2
Tim.
There is a long way and a short way. Do you need to have his transformation animations?
11-16-2005, 02:11 PM#3
absolutezero
No, I did a complete animation transfer (replacing Medivh's animations with the Blademaster's).

and DON'T tell me to get rid of the other two geosets of Medivh. I tried that; the animations didn't transfer because there were no bones, helpers, joints, anything. So I copied the Blademaster's joints and bones and crap in there and when viewed doing an animation Medivh warps out all over the place. If the correction does not involve deleting the geosets I think I can do it.
11-16-2005, 03:56 PM#4
Tim.
Quote:
Originally Posted by absolutezero
DON'T tell me to get rid of the other two geosets of Medivh. I tried that; the animations didn't transfer because there were no bones, helpers, joints, anything. So I copied the Blademaster's joints and bones and crap in there and when viewed doing an animation Medivh warps out all over the place. If the correction does not involve deleting the geosets I think I can do it.

I have no intention of telling you such a thing. Simply change the path of the image for the texture for the feathers to somthing like Alpha.blp, and create a small transparent texture to go with it. The feathers will still be there, but invisible.
11-16-2005, 06:06 PM#5
absolutezero
Ok, where do I put the transparent texture?

EDIT: I have imported this model to the map, so what I'm going to do is import the transparent one and change the texture in the file itself to the path the import manager gives you.

EDIT2: All right, I imported the transparent texture, changed the MDL, and reimported it after saving. Now it doesn't think it exists. -.-
11-16-2005, 10:54 PM#6
Tim.
Did you set the Alpha texture to the correct path in the Import Manager?
11-17-2005, 12:07 AM#7
absolutezero
I think so...

I'm beginning to wonder if the source of my problems is the fact that I'm using JPEGS instead of blp's... how do I get a blp? because none of my imaging programs save as blp...

EDIT: found it, it's in the viewer.
11-17-2005, 09:16 PM#8
Tim.
Haha, yes that was your problem. War3 accepts only .TGA and .BLP (TGA is much larger than BLP, always use BLP)
11-17-2005, 09:49 PM#9
absolutezero
In the Warcraft III viewer, what remains of the other two geosets (I left them alive so that the animations would work, but I buried them) are white; I guess that could be how it shows transparency?

But I still cannot view the model itself in the game. When I import it it recognizes the file as a model but when I set it as a unit's model and try to put it on the map it says "Unable to load file War3Imported/JediFinal.mdl" (or something like that) and makes a green and black cube (the "model missing" cube)
11-18-2005, 03:44 PM#10
Tim.
Open the MDL and please post the Textures section of the MDL here.
11-18-2005, 09:39 PM#11
absolutezero
Code:
Textures 5 {
	Bitmap {
		Image "unitsCreepsMedivhMedivh.blp",
	}
	Bitmap {
		Image "transtx.blp",
	}
	Bitmap {
		Image "",
		ReplaceableId 1,
	}
	Bitmap {
		Image "transtx.blp",
	}
	Bitmap {
		Image "unitsCreepsMedivhGenericGlow2_mip1.blp",
	}
}
Everything but "Transtx.blp" is the same as when I usually posted it.
The first Transtx used to be unitsCreepsMedivhStormCrow.blp
The second used to be TexturesClouds32_anim.blp
11-18-2005, 11:51 PM#12
Tim.
You are sure you imported 'transtx.blp' and set its path? Did you import a new 'Medivh.blp'?
11-19-2005, 01:08 AM#13
absolutezero
Yes, Transtx.blp is imported to the map, but the file path in the MDL is relative to the file's location rather than the imported location.

I have not changed Medivh.blp. Do I still need to import it?

EDIT: I have imported my lightsaber models as well as their textures, but they also appear to be inaccessable. I'm doing something wrong, but I don't know what because it worked before. I'm going to make an entirely new map and see if they work on it.

EDIT2: No, they don't work there either.
11-19-2005, 11:06 AM#14
Tim.
What are the EXACT paths you are setting (In the import manager) for the imported textures and models? Please post them.
11-19-2005, 03:04 PM#15
absolutezero
I am not changing the paths (assuming I understood you correctly). They are all "War3mapImported/JediFinal.mdl" or "War3mapImported/transtx.blp" (as well as the lightsaber models and textures).