| 11-16-2005, 08:37 AM | #1 |
Im making a enfos kind of map. (Enfos team survival, ETS, TS, i dont know by what name u know them.) One of the MAYOR problems i have is the path units take. When the choose the path to take to the point i order them , they bump each other and that creates a mess of units not being able to reach the order point in the time they should. So how can i improve or define the path units take? is the only way to order them point by point? If any of you made a Enfos map, can u tell me how you made the movement of units? Thanks. |
| 11-16-2005, 09:26 AM | #2 |
If you're having mayor problems, get another mayor. You can't waypoint in Worldedit (I think) but what you can do is create a unit with a custom value, and order it to move to a region, then create another trigger that fires when units reach the region (checking the custom values of the unit) and order them to other places. Once again, if a mass of units is the problem, simply remove the mass by creating less units!!!! Create them over a period of time. |
| 11-16-2005, 02:03 PM | #3 |
make them have 0 collision size |
| 11-17-2005, 02:35 AM | #4 |
OK, ill try. thing is that units get stuck in places wheress there nothing impeding their movement. |
