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About the path units take

11-16-2005, 08:37 AM#1
incuGuS
Im making a enfos kind of map. (Enfos team survival, ETS, TS, i dont know by what name u know them.)

One of the MAYOR problems i have is the path units take. When the choose the path to take to the point i order them , they bump each other and that creates a mess of units not being able to reach the order point in the time they should.

So how can i improve or define the path units take?
is the only way to order them point by point?
If any of you made a Enfos map, can u tell me how you made the movement of units?

Thanks.
11-16-2005, 09:26 AM#2
Ant
If you're having mayor problems, get another mayor.

You can't waypoint in Worldedit (I think) but what you can do is create a unit with a custom value, and order it to move to a region, then create another trigger that fires when units reach the region (checking the custom values of the unit) and order them to other places.

Once again, if a mass of units is the problem, simply remove the mass by creating less units!!!! Create them over a period of time.
11-16-2005, 02:03 PM#3
HEZZA
make them have 0 collision size
11-17-2005, 02:35 AM#4
incuGuS
OK, ill try.

thing is that units get stuck in places wheress there nothing impeding their movement.