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Something worth your time

11-17-2005, 11:02 PM#1
The_Sorrow
Im starting something similar to Sols Open RPG.It is completed 1% and i could use some help with it...
First let me know who is interested so I can further explain...
I don't think it will have less than 300 triggers and for me alone it's big number.

I look foward to finishing this map.(unlike my other 50)
11-18-2005, 03:50 PM#2
Tim.
Please read the FAQ...
11-18-2005, 08:33 PM#3
The_Sorrow
First I am not the only person here who doesn't stick to the rules (exp.PrinceOfHatred),and I DO NOT want to put my ideas in front of EVERYBODY'S nose... just posted to see who's interested then i would explain it in details to people who will work with me...
No harsh feelings.
11-18-2005, 08:43 PM#4
tassadar920
Most people don't get interested unless there's a reason to be interestd, or they don't go the extra step to find out more.

Good luck, but I recommend you post more information. People don't steal ideas often, and the kind of people who would steal ideas can't make maps out of them anyways.
11-19-2005, 11:04 AM#5
Tim.
Quote:
Originally Posted by tassadar920
Good luck, but I recommend you post more information. People don't steal ideas often, and the kind of people who would steal ideas can't make maps out of them anyways.

Exactly.
11-20-2005, 07:48 PM#6
The_Sorrow
K txh for help
11-20-2005, 08:00 PM#7
The_Sorrow
Ok now to explaining

As i said It wil be RPG map,First you will select your model (Via menu);Intelligence,Strenght and agillty skins.Next is skill selection(Via menu) you will get 1 skill point and choose 1 starting skll.For every level you will get 1 skill point.leveling up won't boost your attributes,but you will get 5 attribute points then spend them on Intelligence,agillity or strenght(of corz via menu).PvP can be enabled but generaly it will be PvE,Creatures respawn...blah,blah,blah
Anyone interested?
11-20-2005, 08:23 PM#8
tassadar920
Sounds pretty boring to me...
11-21-2005, 12:06 AM#9
Tim.
Sounds like many other War3 ORPGs out there. I suggest either create a specialized battle/skills system, or build up a strong storyline that can be followed.