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Antiwalling in TD map?

11-21-2005, 07:38 PM#1
PCPharaoh
So... I'm making a TD, and the antiwalling triggers are being a pain. I tried some triggers on my own, which didn't work. It went something like:
E: A unit is issued an order
C: order = to "stop"
A: pick every building in 200 range of triggering unit
kill picked unit

I've also tried a couple variations and whatnot on that. I've also looked in other TD maps. They're either protected or just have the spawns be enemies of players, and they attack when they stop moving.

So if anyone could help me write these triggers, that would be awesome.
Thanks.