| 11-23-2005, 09:40 PM | #1 |
Hi here are some screenshots from my campaign (the screenshots are from chapter 3, The Lost City). I will be glad to hear comments. The wilderness outside the city. ![]() ![]() ![]() ![]() The City ![]() ![]() ![]() ![]() ![]() ![]() Tavern ![]() ![]() Inn ![]() ![]() Magic Shop ![]() |
| 11-24-2005, 03:37 PM | #2 |
Image 1) Is the bottem-right corner of the building supose to look like its missing a chunk? Image 2) Looks good. 4/5. Image 3) If it were me, I would model the rows to come out of the ground more, rather than leaving them flat (or basically flat) Image 4) No complaints. 4/5. Image 5) UV Mapping on the castle needs work. 3/5. Image 6) No complaints. 4/5. Image 7) I love the small houses. Reminds me of the old Sierra game, Quest For Glory. 5/5. Image 8) The colors and styles of the pillars do not match the remainder of the structure. Model needs work. 3/5. Image 9) Is the grave on the right open? If so, good. If not, make one of the graves open. Image 10) Looks okay, if the Tavern a single model? If so, re-map it. It needs work. If not, leave it be. Image 11) Looks good, but the wodden stair supports wood color does not match the other wood in the building. Recolor the pole's texture to match. Image 12) Model a bartnender. The default War3 man does not cut it. Re-map the bartop. Yes, wood grain would flow somewhat smoothly, but there should be some imperfections and variances in the grain. Use a tiled mode so increase detail. Image 13) Add a light source. Candles, lamp, somthing. Image 14) Jigalo-Joe? The bed should be of the same wood as the wall's support beams. Image 15) Remove some of the potions and scrolls from the shelves. Make some variance to add realism. Do those potions rotate? If so, make them stand still. |
| 12-17-2005, 11:51 PM | #3 |
Too flat, too few doodads, bad fog in some. Add shrubs, dl some new doodads. Be creative, read some of gits tuts in the terrain section. Oh and this has nothing to do with cinimatics (how come tim diddn't comment that, I am afraid, very afraid...) |
| 12-18-2005, 12:00 AM | #4 | |
Quote:
I was not a member of staff at that time. |
| 12-18-2005, 12:14 AM | #5 |
Ok sorry about that. |
| 12-18-2005, 09:16 AM | #6 |
Looks fine, but you should add more small doodads to the nature areas, it's almost only big doodads such as trees. |
| 12-18-2005, 11:34 AM | #7 |
Yes it does look good but the first few screenshots show that you need to work a bit more on it :) |
| 12-19-2005, 06:33 AM | #8 |
Niiice wide landscapes! I like them the way they are- |
| 12-19-2005, 06:59 AM | #9 |
Ok that guy on the bed is scaring me. Is he some kind of male prostitute? |
| 12-19-2005, 09:44 AM | #10 |
I think it's a recreation of me on a saturday. ![]() |
| 12-19-2005, 03:40 PM | #11 | |
Quote:
Yep was also gonna be my comment so just copy blade's instead :P Besides from that I really like the inside areas, looks great... |
| 12-19-2005, 05:49 PM | #12 |
The first pics need maybe more doodads. The city was okay by me. Tavern looked nice as well except no light sources. Tim. commented the stairway pillars' colors, I think they just bring more color there so I'd say they are fine. The magic shop was too.. Don't know a word. All the potions were in a straight line in the same angle etc. In my vision a magic shop or smething like that would have a big mess in there and the potions in the shop all around the shelves etc. Nice job anyway! :thumbs_up: |
| 12-19-2005, 10:47 PM | #13 |
looks okay, it seems that you are very fond of imported models and use a pandaren for the bartender |
| 12-20-2005, 01:28 AM | #14 |
The wilderness was meant to be barren and without plant. I added shrubs and made height variation. Almost all of tim's suggestions ware carried out. I thought a neat magic shop is great but it seems I was wrong.... the man on the bed is a prostitute client, when you reach a door in the first floor the prostitute leaves and go to the balcony and you see this man on the bed. This is a human city and the skin of the bartender was changed. Tim i dont know how to model Skining is easy but modeling..... |
