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Azrael's Tale Screenshots

12-20-2005, 12:34 AM#1
player_72985
Just uploaded screenshots from Azrael's Tale: Prelude The Curse, 16 images total, a few of the screens are randomly taken, while the rest were taken with advance planning to give a bit of interest to the people :)

http://shipwrecked.wc3campaigns.net/...-%20Dream1.jpg

http://shipwrecked.wc3campaigns.net/...-%20Dream2.jpg

http://shipwrecked.wc3campaigns.net/...-%20Dream3.jpg

http://shipwrecked.wc3campaigns.net/...-%20Dream4.jpg

http://shipwrecked.wc3campaigns.net/...s/AT_PTC_1.jpg

http://shipwrecked.wc3campaigns.net/...s/AT_PTC_2.jpg

http://shipwrecked.wc3campaigns.net/...s/AT_PTC_3.jpg

http://shipwrecked.wc3campaigns.net/...s/AT_PTC_4.jpg

http://shipwrecked.wc3campaigns.net/...s/AT_PTC_5.jpg

http://shipwrecked.wc3campaigns.net/...s/AT_PTC_6.jpg

http://shipwrecked.wc3campaigns.net/...s/AT_PTC_7.jpg

http://shipwrecked.wc3campaigns.net/...s/AT_PTC_8.jpg

http://shipwrecked.wc3campaigns.net/...s/AT_PTC_9.jpg

http://shipwrecked.wc3campaigns.net/.../AT_PTC_10.jpg

http://shipwrecked.wc3campaigns.net/.../AT_PTC_11.jpg

http://shipwrecked.wc3campaigns.net/.../AT_PTC_12.jpg
12-20-2005, 12:32 PM#2
iNfraNe
Looking good, really :)

May I suggest using an omnidirectional lightmodel for the dreams? thatll make the center of the screen lighted more than the edges, its a really cool effect.
12-20-2005, 01:00 PM#3
ragingspeedhorn
Looks sweet :)

Also I can agree with inf on the lightmodel, would make it look cool :P
12-21-2005, 05:39 AM#4
Hemlock
Infrane I am on that part,can you explain yourselves a bit further, don't get the point. =)
12-21-2005, 12:38 PM#5
iNfraNe
well, if you check my website under tools there's this program that will create lightmodels for you. You could use mine, it doesnt need dll's installed (taken that u have VB6 runtime elements). Or use ghEEd's. gheeds is better than mine, as it can also create omnidirectional lights.

Just create some and use the custom script: SetDayNightModels("path","path") to use them. Remember you will have to do double backslashes for each backslash in the path. So war3mapImported\Light.mdx would be: SetDayNightModels("war3mapImported\\Light.mdx","war3mapImported\\Light.mdx")
12-21-2005, 02:10 PM#6
Nasrudin
Well, should you need some new doodads...

http://www.fulgrim.com/forum/viewforum.php?f=17
12-21-2005, 02:52 PM#7
Hemlock
Intresting Infrane. thanks for the idea ;)
12-21-2005, 03:32 PM#8
Hyarion
Your terraining is getting better!
One thing though; it's all too flat.
Go over it with the "Noise" tool, then smooth it until the bumps are only just noticeable. Do this for the entire map.
It REALLY improves things.
12-31-2005, 08:30 PM#9
PlasticAngel
Don't do what he said.
01-01-2006, 01:07 PM#10
iNfraNe
Quote:
Originally Posted by PlasticAngel
Don't do what he said.
agreed :P if you need to make terrain non-flat, do it manually, not with weird stupid unrealistic tools.
01-01-2006, 11:46 PM#11
[niro]
It is a good technique, but never over the entire map, do it in small increments and only in places that makes sense.
01-01-2006, 11:58 PM#12
Tim.
Work on that tall tree's texture, the trunk is far too flat (solid).
01-03-2006, 05:54 PM#13
Hemlock
I thaught this topic was about players map? =P
01-12-2006, 10:55 AM#14
iNfraNe
the screenshots have died, please reupload :)
01-12-2006, 11:18 AM#15
PlasticAngel
They work for me :S