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OmniLight: Spot

12-21-2005, 12:22 PM#1
iNfraNe
I've seen this option in 3dsmax, but somehow I cannot create a spotlight model to work in wc3. Did blizzard not finish this or am I doing something wrong?
12-21-2005, 12:32 PM#2
TDR
Spot lights do not work in wc3 as far as I know. Although, omni lights do work fine.
12-21-2005, 12:52 PM#3
Whitehorn
You could create a cone object to fake a spotlight
12-21-2005, 02:18 PM#4
iNfraNe
hmm no, I need to shine light upon an area from 1 point. Could only use a spotlight for that, guess im bound to using omnidirectional anyway.

thx for the help
12-21-2005, 02:22 PM#5
Whitehorn
Can you illustrate what you mean?



12-21-2005, 02:31 PM#6
iNfraNe
I'd like a spot that moves over the terrain illuminating things it moves over, but only those spots, nothing around it. Like.. a spotlight searching for prisoners of a cliche prison.

Could be done by carefully placing/moving omnilights I guess but itll be much more work then just animating a spotlight.

I dont want the ray of light to be visible so no need for a cone object.
12-21-2005, 02:39 PM#7
Rao Dao Zao
Just put a smallish normal light at ground level, and move it around using your search tower as a pivot. If you want to make it really spotlight-ish, you could try a whole line of small lights; each one with a slightly smaller radius, going back to the smallest at the source of the light.
12-21-2005, 02:43 PM#8
Mc !
Then you could use a lot of conelights pointing everywher, just not so strong as a simple light, but that would be too "big".

And BTW, I think that the Omni thing in the lights rollout of 3dsmax works directly as a spot without changing, just leave it as Omni, it and you can change the "multipier" option to make it stronger, to test lights well in the Warcraft Preview put an ambient light of 0 and then check it, you can even move the Omni with bones. At least it works for me. I think that that will make the efefect you want.
12-21-2005, 02:50 PM#9
Whitehorn
Make a unit that uses the light model and give that movement orders to move the light.

Do you have KDE's dynamic lights map?
12-21-2005, 02:51 PM#10
iNfraNe
guys guys, really I know how to do this, its just not as good as a simple spotlight. Oh and mc, no, if you leave it the way it is it is omnidirectional, meaning it will affect everything surround it it.
12-21-2005, 03:27 PM#11
Mc !
heh, sorry then I understood you bad. humm, you could use a cone like WH says, using a 50% opacity material, or you can use a plane with additive unshaded material with a teamglow like textures, I got no more Ideas.

Here is a sample:

12-21-2005, 03:33 PM#12
iNfraNe
Quote:
Originally Posted by iNfraNe
I dont want the ray of light to be visible so no need for a cone object.

But, nvm, I just wanted if I was doing something wrong with the spotlight or that blizzard didnt implent it, I dont want a solution for whatever since im not trying to make anything. I just wanted to know if the spotlight worked :)
12-21-2005, 03:37 PM#13
Mc !
No it doesn't, Blizzard is BAD.
12-21-2005, 03:40 PM#14
Rao Dao Zao
Not much any of us can do about it.
12-22-2005, 02:37 PM#15
alreadyused
yah blizzard doesnt impliment many of the cool features that max has to offer....what a bummer